Total 37,509 skills
Showing 12 of 37509 skills
Get Unity Console output including errors, warnings, and Debug.Log messages. Use when you need to: (1) Check for compile errors or runtime exceptions after code changes, (2) See what Debug.Log printed during execution, (3) Find NullReferenceException, MissingComponentException, or other error messages, (4) Investigate why something failed in Unity Editor.
Complete spec workflow - generates Run ID, creates isolated worktree, brainstorms requirements, writes lean spec documents that reference constitutions, validates architecture quality, and reports completion
Run security audit with GitLeaks pre-commit hook setup and code analysis
This skill should be used when the user asks to "configure esp32-s3-box-3", "set up box-3", "create box-3 voice assistant", "display lambda on box-3", "configure ili9xxx display", "set up gt911 touch", "configure i2s audio", "es7210 microphone", "es8311 speaker", "box-3 audio pipeline", or mentions error messages like "I2S DMA buffer error", "Touch not responding", "Display flicker", "Audio popping", "PSRAM not detected". Provides complete ESP32-S3-BOX-3 hardware templates, display lambda cookbook, touch patterns, and voice assistant configurations.
The functional options pattern for Go constructors and public APIs. Use when designing APIs with optional configuration, especially with 3+ parameters.
Testing frameworks for web, mobile, API, and unit testing
L3 Worker. Builds module dependency graph, detects transitive cycles (DFS), validates boundary rules (forbidden/allowed/required), calculates coupling metrics (Ca/Ce/I, CCD/NCCD). Adaptive architecture detection: custom rules > docs > auto-detect. Supports hybrid architectures.
Full RPI lifecycle orchestrator. Research → Plan → Pre-mortem → Crank → Vibe → Post-mortem. One command, sequential skill invocations with human gates and hands-free validation. Triggers: "rpi", "full lifecycle", "end to end", "research to production".
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.
Fundamental design principles based on Don Norman's "The Design of Everyday Things". Use when you need to: (1) design affordances and signifiers into interfaces, (2) analyze why products are confusing, (3) apply constraints to prevent errors, (4) design clear feedback mechanisms, (5) bridge gulfs of execution and evaluation, (6) create intuitive conceptual models, (7) apply human-centered design, (8) understand why users make errors and design fault-tolerant systems.
Configure which review agents run for your project. Auto-detects stack and writes compound-engineering.local.md.
Send WhatsApp messages to other people or search/sync WhatsApp history via the wacli CLI (not for normal user chats).