Total 46,960 skills
Showing 12 of 46960 skills
The Master Orchestrator. Handles the end-to-end flow of designing and generating UI screens. Use this for all "Design X" requests.
Use when solution space exploration is complete and you're ready to create an implementation plan. Enforces "simple over easy" - the fundamentally right solution, not the path of least resistance. Triggers after /design-solution, when a solution has been chosen, or when asked to "make a plan" or "create a plan".
Sistema para negociar trabajo remoto y compensacion para Senior Full-Stack Developers. Usar cuando el usuario necesite preparar negociacion salarial, defender trabajo remoto, evaluar ofertas, o responder preguntas sobre compensacion. Activa con palabras como salario, compensacion, remoto, negociar, oferta, equity, beneficios, rate, tarifa. Especializado en developers senior con experiencia SaaS y trabajo remoto internacional.
Use when creating or refactoring Action Mailer emails. Applies Rails 7.1+ conventions, parameterized mailers, preview workflows, background delivery, and email design best practices.
This skill should be used when working with nostr-tools library for Nostr protocol operations, including event creation, signing, filtering, relay communication, and NIP implementations. Provides comprehensive knowledge of nostr-tools APIs and patterns.
Diagnoses bottlenecks and designs performance optimization plans.
Strunk's Writing Rules for enhancing document quality. Applicable to all texts intended for human readers: documents, reports, comments, commit messages, etc.
Carmack-level plan review via RepoPrompt or Codex. Use when reviewing Flow epic specs or design docs. Triggers on /flow-next:plan-review.
Provides one-command project creation for React Native including project initialization, configuration, and template generation. Use when the user asks about creating React Native projects, needs to initialize a new React Native project, or generate React Native project structure.
Provides comprehensive guidance for Uizard AI design tool including AI-powered design generation, wireframing, and design automation. Use when the user asks about Uizard, needs to generate designs with AI, create wireframes, or automate design tasks.
Use when implementing skill data generation from HTML sources for game build planners - guides the parser-factory-generation pattern for extracting level-scaling values for active and passive skills (project)
Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage formulas, status effects, mitigation logic, turn phases, or refactor existing combat code. Guides through proper separation of pure calculations vs state management.