Total 50,676 skills
Showing 12 of 50676 skills
Verify your own completed code changes using the repo's existing infrastructure and an independent evaluator context. Use after implementing a change when you need to run unit or integration tests, check build or lint gates, prove the real surface works with evidence, and challenge the changed code for clarity, deduplication, and maintainability. If the repo is not verifiable yet, hand off to `agent-readiness`; if you are reviewing someone else's code, use `review`.
Native iOS PDF export system using UIGraphicsPDFRenderer (zero dependencies). Reusable drawing-based generator with branded letterheads, data tables, summary cards, and share via UIActivityViewController. Use when adding PDF export to any iOS app...
Add production-ready authorization (RBAC, ABAC, ReBAC) to Convex apps with O(1) permission checks. Use when implementing roles, permissions, access control, multi-tenancy, or relationship-based authorization in a Convex project. Inspired by Google Zanzibar / SpiceDB.
This skill should be used when a user wants to create a task, write a ticket, decompose a feature into implementable work, break down a story, define a vertical slice for development, or write Gherkin scenarios — for example "create a task", "write a task for this feature", "break this feature into tasks", "define implementation work", or "add a sub-issue to this feature". Guides creation of a GitHub Task issue linked to a parent Feature and Epic, derives Gherkin acceptance scenarios from the Feature's ACs, enforces DDD ubiquitous language in scenarios, and checks for vertical-slice integrity and task dependencies.
Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.
Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node version requirements, `npm install pixi.js` for existing projects, post-scaffold dev flow, and the Vite top-level-await production-build gotcha. Triggers on: create pixi.js, npm create, npm install pixi.js, scaffold, template, bundler-vite, bundler-webpack, creation-web, framework-react, new project, existing project, getting started, quick start.
Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color, ColorSource, hex, rgb, hsl, tint, premultiply, Color.shared, color conversion.
Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
KESTREL v1.0 — XYZ Macro Breakout Rider. Detects significant hourly price breakouts on commodities, precious metals, indices, and high-volume equities 24/7 on Hyperliquid. Rides the macro trend. Price action is the primary signal; Smart Money is confirmation only. Conservative 3-5x leverage.
Generate images, videos, and audio/music via Lovart AI. Also manages Lovart projects, threads (conversation history), and user settings. Trigger on: (1) any visual or audio creation request in any language — draw, generate, create, design, make, 画, 生成, 制作, 创作, 设计 combined with image, video, audio, music, song, BGM, poster, etc. (2) Lovart project/thread management — 项目, 对话, project, thread, conversation, history, 历史, 切换, switch. You CAN generate directly - never say you cannot.
Teaches Vue state management with stores, Pinia, and the Composition API. Use when you need to share and synchronize state across multiple components beyond what props and events can handle.