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AI Agent Skills Directory with categorization, English/Chinese translation, and script security checks.

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All Skills

Total 31,627 skills

Categories

Showing 12 of 31627 skills

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Frontend Developmentpluginagentmarketplace/cu...

react-router

Master React Router v6 for production routing with error boundaries, lazy loading, and navigation guards

🇺🇸|EnglishTranslated
1
1 scripts/Checked
Product & Designalexei-led/claude-code-co...

brainstorming-ideas

Turn ideas into designs through collaborative dialogue. Use when user wants to brainstorm, design features, explore approaches, or think through implementation before coding.

🇺🇸|EnglishTranslated
1
Security & Compliancebbeierle12/skill-mcp-clau...

form-security

Security patterns for web forms including autocomplete attributes for password managers, CSRF protection, XSS prevention, and input sanitization. Use when implementing authentication forms, payment forms, or any form handling sensitive data.

🇺🇸|EnglishTranslated
1
1 scripts/Checked
Tools & Utilitiesuntitled-data-company/dat...

uv

Uses the uv Python package and project manager correctly for dependencies, venvs, and scripts. Use when creating or modifying Python projects, adding dependencies, running scripts with inline deps, managing virtual environments, pinning Python versions, running CLI tools from PyPI, setting the IDE Python interpreter, or using uv in CI (e.g. GitHub Actions) or Docker containers. Use when the user mentions uv, pyproject.toml, uv.lock, uv run, uv add, uv sync, .venv, Python interpreter, poetry, pipenv, conda, CI, Docker, GitHub Actions, or asks to use uv instead of pip or poetry.

🇺🇸|EnglishTranslated
1
Project Managementbbeierle12/skill-mcp-clau...

writing-plans

Use after brainstorming/design phase to create detailed implementation plans. Creates step-by-step plans clear enough for execution by any developer.

🇺🇸|EnglishTranslated
1
AI & Machine Learningyelban/kiroku-memory

kiroku-memory

AI Agent long-term memory system with cross-session, cross-project persistence. Triggers: - /remember - Store memories - /recall - Search memories - /forget - Delete/archive memories - /memory-status - Check status - When needing to persist important conversation insights - When sharing user preferences across projects

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1
9 scripts/Attention
Frontend Developmentbbeierle12/skill-mcp-clau...

audio-reactive

Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.

🇺🇸|EnglishTranslated
1
AI & Machine Learningalexei-led/claude-code-co...

evolving-config

Audit Claude Code configuration against latest features and best practices. Use when user says "evolve", "self-improve", "audit config", "what's new in claude code", "upgrade configuration", "check for improvements", "are we up to date".

🇺🇸|EnglishTranslated
1
Frontend Developmentbbeierle12/skill-mcp-clau...

audio-router

Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.

🇺🇸|EnglishTranslated
1
Frontend Developmentbbeierle12/skill-mcp-clau...

postfx-bloom

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

🇺🇸|EnglishTranslated
1
Backend Developmentbbeierle12/skill-mcp-clau...

software-architecture

Implements design patterns including Clean Architecture, SOLID principles, and comprehensive software design best practices. Use when designing systems, reviewing architecture, establishing patterns, or making structural decisions.

🇺🇸|EnglishTranslated
1
Frontend Developmentbbeierle12/skill-mcp-clau...

r3f-geometry

BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering thousands of objects, and geometry manipulation. Use when creating custom shapes, optimizing with instancing, or working with vertex data directly.

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