Total 31,277 skills
Showing 12 of 31277 skills
Conversational interface for managing MCP (Model Context Protocol) server configurations in Claude Code
Hyperparameter Tuner - Auto-activating skill for ML Training. Triggers on: hyperparameter tuner, hyperparameter tuner Part of the ML Training skill category.
Generates module specifications following amplihack's brick philosophy template. Use when creating new modules or documenting existing ones to ensure they follow the brick & studs pattern. Analyzes code to extract: purpose, public contract, dependencies, test requirements.
View investment accounts, check portfolio performance, monitor retirement funds, and research Vanguard funds
Transcribe audio and video files using the Deepgram API. This skill should be used when the user requests transcription of audio files (mp3, wav, m4a, aac) or video files (mp4, mov, avi, etc.). Handles large video files by extracting audio first to reduce upload size and processing time.
CI/CD automation and workflow orchestration using GitHub Actions for builds, tests, deployments, and repository automation
Multi-repository orchestration for coordinating atomic changes across dependent repositories. Tracks dependency graphs, coordinates cross-repo PRs, and detects breaking changes.
Use when building DeFi protocols, implementing AMMs, yield farming strategies, or integrating with Ethereum/L2s - covers smart contract patterns, liquidity pools, and security considerationsUse when ", " mentioned.
Generates Bill of Materials (BOM) from project descriptions for Arduino/ESP32/RP2040 projects. Use when user needs component lists, parts shopping lists, cost estimates, or asks "what parts do I need". Outputs formatted BOMs with part numbers, quantities, suppliers (DigiKey, Mouser, Amazon, AliExpress), and compatibility warnings. Run scripts/generate_bom.py for xlsx/csv export.
Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanite, lumen, world partition, level streaming, unreal multiplayer, unreal replication, gamemode, gamestate, playerstate, playercontroller, pawn, character class, uclass, ustruct, uenum, uproperty, ufunction, unreal, ue5, blueprints, c++, gamedev, aaa, real-time, rendering, nanite, lumen, niagara, gameplay, replication, multiplayer, gas" mentioned.
Philosophy-aware PR reviews checking alignment with amplihack principles. Use when reviewing PRs to ensure ruthless simplicity, modular design, and zero-BS implementation. Suggests simplifications, identifies over-engineering, verifies brick module structure. Posts detailed, constructive review comments with specific file:line references.
Use when implementing motion design, timeline animations, visual animation editors, animating Three.js/R3F scenes, creating keyframe animations, or using Theatre.js, @theatre/core, @theatre/studio, @theatre/r3f, theatric, or building animation tooling for the web.