Total 39,674 skills
Showing 12 of 39674 skills
Use when user asks about blockchain data or building Web3 applications — token balances, NFT ownership, transaction history, ENS resolution, on-chain statistics, JSON-RPC calls, webhooks, real-time monitoring, or any Nodit API integration across EVM, Solana, Sui, Aptos, and other chains
Convert raster images (photos, illustrations, AI-generated art) into high-quality SVG recreations. Breaks the image into isolated features, builds each as a standalone SVG layer, then composites them. Use when the user wants to recreate an image as SVG, create vector versions of artwork, or extract specific elements from images as scalable graphics.
Use when user wants to query blockchain data or build Web3 applications using the web3-tools skill without API key authentication — paying with USDC via the x402 protocol instead, using wallet-based auth (SIWX/SIWE/SIWS), credit charging, or pay-per-use billing
Use Codex CLI for sandboxed auditing, debugging, and autonomous prototyping
Visualize planned changes before implementation. Use when reviewing plans, comparing before/after architecture, assessing risk, or analyzing execution order and impact.
This skill implements a specific task from a project's ROADMAP.md file. It should be used when the user wants to work on a roadmap action item by its ID (e.g., '1.1', '2.3'). Triggered by requests like '/do-task 1.1', '/do-task 2.3', or 'do task 3.1'. Works alongside the project-init skill (which creates the roadmap) and the checkpoint skill (which commits afterward).
Generate SEO-optimized competitor comparison and alternatives pages. Covers "X vs Y" layouts, "alternatives to X" pages, feature matrices, schema markup, and conversion optimization. Use when user says "comparison page", "vs page", "alternatives page", "competitor comparison", or "X vs Y".
Apply DX-first heuristics to implementations, refactors, reviews, and debugging. Use when the user asks for code review, refactoring guidance, API design feedback, maintainability/readability improvements, or “make this easier to debug/onboard”.
WebRTC peer-to-peer communication. Signaling, ICE/STUN/TURN, media streams, data channels, screen sharing, and SFU integration (mediasoup, LiveKit). USE WHEN: user mentions "WebRTC", "video call", "peer-to-peer", "P2P", "screen sharing", "data channel", "STUN", "TURN", "mediasoup", "LiveKit" DO NOT USE FOR: server-to-client streaming - use `sse`; chat messaging - use `socket-io`
Provides a comprehensive guide for writing production-ready Golang tests. Covers table-driven tests, test suites with testify, mocks, unit tests, integration tests, benchmarks, code coverage, parallel tests, fuzzing, fixtures, goroutine leak detection with goleak, snapshot testing, memory leaks, CI with GitHub Actions, and idiomatic naming conventions. Use this whenever writing tests, asking about testing patterns or setting up CI for Go projects. Essential for ANY test-related conversation in Go.
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
Query KMB real-time bus arrival time.