Total 41,201 skills
Showing 12 of 41201 skills
Set up the Parallel plugin (install CLI)
Query and analyze Datadog logs, metrics, APM traces, and monitors using the Datadog API. Use when debugging production issues, monitoring application performance, or investigating alerts.
Automates release management with changelog generation, semantic versioning, and release readiness checks. Use when preparing releases, generating changelogs, bumping versions, or validating release candidates.
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
Skill for creating custom lint rules by leveraging the existing linter ecosystems of various programming languages. This is a linter designed for AI Agents rather than humans, and its error messages function as correction instruction prompts for AI. Create custom rules in the `lints/` directory using standard methods for each language, including Rust (dylint), TypeScript/JavaScript (ESLint), Python (pylint), Go (golangci-lint), etc. Use this skill in the following scenarios: (1) When you want AI to enforce project-specific coding rules; (2) When you want to create lint rules that output AI-readable correction instructions when violations occur; (3) When you want to enforce naming conventions, structural patterns, and consistency rules through AI-driven linting. Triggers: "Create a linter rule", "Add a lint rule", "Enforce this pattern", "AI linter", "Custom lint", "Code rules", "Naming rules", "Structural rules", "create a linter rule", "add a lint rule", "enforce this pattern", "AI linter".
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest.
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
Use when reviewing SKILL.md files for structure and trigger quality.
Perform statistical hypothesis testing, regression analysis, ANOVA, and t-tests with plain-English interpretations and visualizations.
Expert design systems leadership covering component libraries, design tokens, documentation, and design-development collaboration.