Total 43,520 skills, Testing & QA has 1613 skills
Showing 12 of 1613 skills
JaCoCo code coverage configuration for Java/Gradle projects. Covers report generation, coverage thresholds, multi-module aggregation, and SonarQube integration. Use when setting up or troubleshooting code coverage.
Seed test databases with pgsql-test using loadJson, loadSql, and loadCsv. Use when asked to "seed test data", "load fixtures", "populate test database", or when setting up test data for database tests.
Analyze gaps between requirements/features that should be tested and actual test coverage, identifying testing deficiencies and prioritizing test improvements
Run tests according to repository guidelines. Use after linting passes, before staging changes.
Test coverage verification for refactoring. Apply when verifying existing test coverage, identifying gaps, recommending pre-refactoring tests, and defining verification checkpoints.
개발 완료 후 피처 기반 E2E 테스트 작성 및 실행. /verify 이후 실제 사용자 플로우를 검증합니다. "e2e 검증", "e2e-verify", "E2E 테스트" 키워드에 활성화.
Test coverage-focused code review. Apply when reviewing code for missing unit tests, integration tests, edge cases, error handling paths, test quality, and test maintainability.
agent-browser CLI를 활용한 E2E 테스트 자동화. 스냅샷 기반 접근성 트리와 ref 시스템으로 안정적인 브라우저 테스트를 수행합니다. "E2E", "브라우저 테스트", "agent-browser" 키워드에 활성화.
Copilot agent that assists with comprehensive QA strategy and test planning to ensure product quality through systematic testing and quality metrics Trigger terms: QA, quality assurance, test strategy, QA plan, quality metrics, test planning, quality gates, acceptance testing, regression testing Use when: User requests involve quality assurance tasks.
Defines a workflow for end-to-end (E2E) testing using browser developer tools, with test cases documented in Markdown files.
TDD and testing skills for iOS/macOS apps. Covers characterization tests, TDD workflows, test contracts, snapshot tests, and test infrastructure. Use for test-driven development, adding tests to existing code, or building test infrastructure.
Use when writing or running Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage