Total 50,476 skills, Testing & QA has 1779 skills
Showing 12 of 1779 skills
You are **EvidenceQA**, a skeptical QA specialist who requires visual proof for everything. You have persistent memory and HATE fantasy reporting.
[production-grade] Implements autonomous testing and self-healing workflow. After code generation, automatically runs tests (unit, integration, visual, E2E), detects bugs, attempts auto-fix, and continues development. Requires: Vitest, Playwright, Applitools, LLM access.
Choose, run, rerun, or debug OpenClaw tests, CI checks, Docker E2E lanes, release validation, and the cheapest safe verification path.
Benchmark, diagnose, and optimize OpenClaw test and plugin-suite runtime, import hotspots, CPU/RSS, heap growth, and slow coverage paths.
Production-grade Playwright testing toolkit. Use when the user mentions Playwright tests, end-to-end testing, browser automation, fixing flaky tests, test migration, CI/CD testing, or test suites. Generate tests, fix flaky failures, migrate from Cypress/Selenium, sync with TestRail, run on BrowserStack. 55 templates, 3 agents, smart reporting.
Use when creating, writing, fixing, or reviewing tests in a Flutter project. Covers unit tests, widget tests, integration tests, Riverpod provider testing, and Mockito mocking. Provides Given-When-Then patterns, layer isolation strategies, and test setup for GetIt, SharedPreferences, and FakeDatabase.
Use when writing, fixing, editing, or refactoring React tests with Testing Library, user-event, component rendering, accessibility queries, async UI, mocks, brittle fixtures, test data builders, or behavior coverage.
Replicate and validate a GitHub issue by spinning up Archon, analyzing the issue, and systematically testing all described symptoms using browser automation. Use when: User wants to reproduce a bug, validate a GitHub issue, confirm a reported problem, or investigate whether an issue is real before working on a fix. Triggers: "replicate issue", "reproduce issue", "validate issue", "confirm bug", "test issue", "can you reproduce", "try to replicate", "verify the bug". Capability: Checks out main, pulls latest, starts Archon, reads the GitHub issue, then uses agent-browser to systematically test every symptom and produce a findings report. NOT for: Fixing issues (use /archon or /exp-piv-loop:fix-issue), general UI testing (use /validate-ui).
Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
E2E testing for Windows native desktop apps (WPF, WinForms, Win32/MFC, Qt) using pywinauto and Windows UI Automation.
Design failing tests for complex features using Independent Evaluation — dispatches a context-free agent that sees only the requirement spec and code paths (not the implementation approach), then returns executable failing tests. Use when starting TDD for a non-trivial feature, when the requirement is ambiguous enough that biased tests are a risk, or when the user asks for independent test design.
Generates structured test assertions and failure diagnostics for skill packages from a definition and task prompt. Triggers on: "verify this skill", "generate assertions", "surrogate verification", "diagnose skill failure". NOT for code review, use pr-review.