Total 31,443 skills, Tools & Utilities has 4385 skills
Showing 12 of 4385 skills
List and run Glean platform tools. Use when discovering available platform tools or executing them programmatically.
Retrieve indexed messages from Slack, Teams, and other messaging platforms via Glean. Use when searching for or reading specific messages.
Manage curated document collections in Glean. Use when creating, updating, or organizing themed sets of documents.
Convert between Skill (SKILL.md) and Prompt (chat box instruction) formats. Supports two-way conversion between Skill→Prompt and Prompt→Skill with zero loss of core information. Use this when users mention Skill to Prompt conversion, Prompt to Skill conversion, format mutual conversion, or SKILL.md conversion.
Manage Glean go-links (shortcuts). Use when creating, listing, updating, or deleting short URL aliases like go/wiki.
Create a lang/ plugin that wires any CLI tool or language runtime into gm-cc — adds exec:<id> dispatch, optional LSP diagnostics, and optional prompt context injection. Zero hook configuration required.
Use this skill when building with the okfetch library. It helps agents choose between @okfetch/fetch, @okfetch/api, and @okfetch/logger, and shows the expected Result-based and Zod-based usage patterns.
Show recent session summaries for quick context recovery
Agent skill for pr-manager - invoke with $agent-pr-manager
Manage multiple TON wallets, import agentic wallets and rotate operator keys. Use when the user wants to switch wallets, list wallets, import an existing wallet, rotate an operator key, or manage their wallet registry.
Call TON MCP tools directly from the command line. Use when you want to query wallet info, check balances, send transactions, or run any TON wallet tool without starting an MCP server session. Works via `npx @ton/mcp@alpha <tool_name> [--arg value ...]`.
Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.