Total 32,216 skills, Tools & Utilities has 4464 skills
Showing 12 of 4464 skills
Generate app icons and favicons in multiple sizes from a single source image. Support for iOS, Android, web favicon, and social media formats.
Generate podcast scripts from text content. Use Tone.js and Howler.js for audio mixing. Create intro/outro music, transitions, sound effects.
Analyze meeting transcripts to extract decisions, action items, blockers, sentiment, and generate follow-up emails. Use when user provides meeting notes, transcripts, or recordings and needs structured summaries or action tracking.
Convert audio files between formats (MP3, WAV, FLAC, OGG, M4A) with bitrate and sample rate control. Batch processing supported.
Build a Solana wallet monitoring bot (inflows/outflows, threshold alerts) with safe rate limits and privacy guardrails. Use for treasury monitoring, whale tracking, or security alerts.
Create and refine HEARTBEAT.md files for murmur — a CLI daemon that runs scheduled Claude prompts on a cron or interval schedule. Use this skill when the user wants to set up a recurring automated action (e.g., "monitor my GitHub issues", "check Hacker News for AI articles", "watch my endpoints", "send me a daily digest"). Guides the user through an interview, drafts the heartbeat prompt, tests it, and registers it with murmur's scheduler. Triggers: heartbeat, murmur, recurring task, scheduled action, cron, monitor, watch, automate, periodic check, scheduled prompt.
Publish a Webflow site with a plan-confirm-publish workflow. Shows what changed since last publish, runs pre-publish checks, and requires explicit confirmation before going live.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Master Map of Content (MOC) for the GDSkills library. This skill acts as a central index and discovery hub for all 80+ Godot-focused agentic skills. Use this to identify relevant skills for architecture, 2D/3D systems, gameplay mechanics, and optimization. Trigger keywords: MOC, index, table of contents, library map, skill discovery, Godot skills list.
Saves conversation history to session log files. Use when user says "保存对话", "保存对话信息", "记录会话", "save session", or "save conversation". Automatically creates timestamped session log in sessions/ directory.