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All Skills

Total 43,520 skills, Code Quality has 2028 skills

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Showing 12 of 2028 skills

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Code Qualityjpkovas/code-audit-readon...

code-audit-readonly

Execute a complete, deterministic, read-only repository audit and produce a single `improvements.md` action plan with traceable findings (file + lines), severity, category, impact, and high-level fixes. Use when users ask for full code audits, security/performance/architecture reviews, file-by-file analysis, or technical debt mapping without modifying project files.

🇺🇸|EnglishTranslated
7
Code Qualitypaulrberg/agent-skills

ls-lint

This skill should be used when the user asks to "configure ls-lint", "set up filename linting", "enforce naming conventions", "create .ls-lint.yml", "lint file names", "lint directory names", "file naming rules", "directory structure linting", or mentions ls-lint, directory naming rules, or filename conventions.

🇺🇸|EnglishTranslated
7
Code Qualitywispbit-ai/skills

rust-expert-best-practices-code-review

Rust best practices and code quality guidelines for writing idiomatic, safe, and performant Rust code. This skill should be used when writing, reviewing, or refactoring Rust code. Triggers on tasks involving Rust programming, code review, error handling, type safety, or performance optimization.

🇺🇸|EnglishTranslated
7
Code Qualitypopup-studio-ai/bkit-clau...

phase-2-convention

Skill for defining coding rules and conventions. Ensures consistent code style and specifies coding standards for AI collaboration. Use proactively when starting a new project or when coding standards are needed. Triggers: convention, coding style, naming rules, 컨벤션, コンベンション, 编码风格, convención, estilo de código, reglas de nombrado, convention, style de codage, règles de nommage, Konvention, Coding-Stil, Namensregeln, convenzione, stile di codice, regole di denominazione Do NOT use for: existing projects with established conventions, deployment, or testing.

🇺🇸|EnglishTranslated
7
Code Qualitymattpocock/skills

setup-pre-commit

Set up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo. Use when user wants to add pre-commit hooks, set up Husky, configure lint-staged, or add commit-time formatting/typechecking/testing.

🇺🇸|EnglishTranslated
7
Code Qualitylukemorales/funkcia

funkcia

Adopt Funkcia in TypeScript codebases using Option, Result, OptionAsync, ResultAsync, and module utilities such as Brand, SafeJSON, SafeURI, SafeURL, and TaggedError patterns. Use when migrating from null/throw/promise-rejection flows, designing typed error boundaries, or implementing domain-safe parsing and validation.

🇺🇸|EnglishTranslated
7
Code Qualityaaronontheweb/dotnet-skil...

dotnet-slopwatch

Use Slopwatch to detect LLM reward hacking in .NET code changes. Run after every code modification to catch disabled tests, suppressed warnings, empty catch blocks, and other shortcuts that mask real problems.

🇺🇸|EnglishTranslated
7
Code Qualitylevnikolaevich/claude-cod...

ln-644-dependency-graph-auditor

L3 Worker. Builds module dependency graph, detects transitive cycles (DFS), validates boundary rules (forbidden/allowed/required), calculates coupling metrics (Ca/Ce/I, CCD/NCCD). Adaptive architecture detection: custom rules > docs > auto-detect. Supports hybrid architectures.

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7
Code Qualitythedivergentai/gd-agentic...

godot-signal-architecture

Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.

🇺🇸|EnglishTranslated
7
Code Qualityjohnrogers/claude-swift-e...

modern-swift

Use when writing async/await code, enabling strict concurrency, fixing Sendable errors, migrating from completion handlers, managing shared state with actors, or using Task/TaskGroup for concurrency.

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7
Code Qualitythedivergentai/gd-agentic...

godot-autoload-architecture

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

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7
Code Qualitytartinerlabs/skills

project-structure

Audit project directory structure for colocation, grouping, and anti-patterns. Use when creating files, organising components, or deciding where code should live.

🇺🇸|EnglishTranslated
7
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