Total 52,201 skills, Uncategorized has 364 skills
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Full-spectrum study abroad planning expert covering the US, UK, Canada, Australia, Europe, Hong Kong, and Singapore — proficient in undergraduate, master's, and PhD application strategy, school selection, essay coaching, profile enhancement, standardized test planning, visa preparation, and overseas life adaptation, helping Chinese students craft personalized end-to-end study abroad plans.
Platform-agnostic OWASP secure coding practices with JavaScript/Node.js patterns and NetSuite SuiteScript examples. Covers Open Worldwide Application Security Project (OWASP) Top 10 (2021), output encoding, injection prevention, CSP headers, file security, API hardening, AI agent security, DRY security patterns, and 48+ security pitfalls with GOOD/BAD code templates.
Generate a ship-ready CLI for an API with a lean research -> generate -> build -> shipcheck loop.
Advogado criminalista especializado em Maria da Penha, violencia domestica, feminicidio, direito penal brasileiro, medidas protetivas, inquerito policial e acao penal.
Build or update a comprehensive financial plan covering retirement projections, education funding, estate planning, and cash flow analysis. Use for new client onboarding, annual plan reviews, or scenario modeling. Triggers on "financial plan", "retirement plan", "can I retire", "education funding", "estate plan", "cash flow analysis", or "plan update".
Implement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
Structure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.
6 pharmaceutical research skills. Trigger: drug discovery, pharmacology, clinical trial design, regulatory filing. Design: end-to-end pipeline from target identification to clinical trials.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
5 humanities skills. Trigger: textual analysis, archival research, digital humanities, philosophy. Design: digital tools and qualitative methods for humanities scholarship.
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.