Total 43,382 skills, Uncategorized has 316 skills
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aleg
A skill with 500KB+ content for lazy loading testing
Use when teaching complex concepts (technical, scientific, philosophical), helping learners discover insights through guided questioning rather than direct explanation, correcting misconceptions by revealing contradictions, onboarding new team members through scaffolded learning, mentoring through problem-solving question frameworks, designing self-paced learning materials, or when user mentions "teach me", "help me understand", "explain like I'm", "learning path", "guided discovery", or "Socratic method".
Expert in Jungian analytical psychology, depth psychology, shadow work, archetypal analysis, dream interpretation, active imagination, addiction/recovery through Jungian lens, and the individuation process.
根据自然语言描述生成 SVG 代码。支持流程图、卡片、图表、图标等常用图形,输出可直接在浏览器中查看的 SVG 文件。当用户提到 SVG、生成图片、图形、图标、流程图时触发。
Expert skill for using RX, an embedded data store for JSON-shaped data with random-access reads, no-parse lookups, and a text-safe binary encoding format.
Web design reference for building production-grade interfaces. Covers layout, typography, color, spacing, shadows, animation, accessibility, responsive design, components, performance, and UX psychology. Use when building UI, reviewing design quality, choosing design tokens, or making any visual design decision.
Analyzes living systems and biological phenomena through biological lens using evolution, molecular biology, ecology, and systems biology frameworks. Provides insights on mechanisms, adaptations, interactions, and life processes. Use when: Biological systems, health issues, evolutionary questions, ecological problems, biotechnology. Evaluates: Function, structure, heredity, evolution, interactions, molecular mechanisms.
Plan and generate deep links for token swaps on PancakeSwap. Use when user says "swap on pancakeswap", "buy [token] with BNB", "pancakeswap swap", "I want to swap", "cross-chain swap", "bridge swap", or describes wanting to exchange tokens on PancakeSwap without writing code.
Multidisciplinary decision-making using mental models from psychology, economics, mathematics, and science to identify high-conviction opportunities and avoid cognitive biases. Keywords: latticework, lollapalooza, circle of competence, inversion, moats. NOT for single-discipline analysis, high-frequency trading, or speculative diversification.
Expert guidance for writing C (C99/C11) and C++ (C++17) code for embedded systems and microcontrollers. Use this skill whenever the user is working with: STM32, ESP32, Arduino, PIC, AVR, nRF52, or any other MCU; FreeRTOS, Zephyr, ThreadX, or any RTOS; bare-metal firmware; hardware registers, DMA, interrupts, or memory-mapped I/O; memory pools, allocators, or fixed-size buffers; MISRA C or MISRA C++ compliance; smart pointers or RAII in embedded contexts; stack vs heap decisions; placement new; volatile correctness; alignment and struct packing; C99/C11 patterns; C and C++ interoperability; debugging firmware crashes, HardFaults, stack overflows, or heap corruption; firmware architecture decisions (superloop vs RTOS vs event-driven); low-power modes (WFI/WFE/sleep); CubeMX project setup; HAL vs LL driver selection; CI/CD for firmware; embedded code review; MPU configuration; watchdog strategies; safety-critical design (IEC 61508, SIL); peripheral protocol selection (UART/I2C/SPI/CAN); linker script memory placement; or C/C++ callback patterns. Also trigger on implicit cues like "my MCU keeps crashing", "writing firmware", "ISR safe", "embedded allocator", "no dynamic memory", "power consumption", "CubeMX regenerated my code", "which RTOS pattern should I use", "MPU fault", "watchdog keeps resetting", "which protocol should I use for my sensor", "ESP32 deep sleep", "PSRAM vs DRAM", "ESP32 heap keeps shrinking", "ESP.getFreeHeap()", "task stack overflow on ESP32", or "WiFi reconnect after deep sleep is slow".
Use when working with Roblox animation systems including playing, stopping, or blending animations on Humanoid characters or non-Humanoid models, handling AnimationTrack events, replacing default character animations, or debugging animation priority and blending issues.