Total 50,394 skills, Uncategorized has 346 skills
Showing 12 of 346 skills
Directed Yoneda lemma as directed path induction. Riehl-Shulman's key insight for synthetic ∞-categories.
Playdate game development in Lua with the Playdate SDK, including game loop, sprites, graphics, input (crank, buttons, accelerometer), UI, performance, metadata (pdxinfo), and simulator/device workflow. Use when asked to make a Playdate game, implement Playdate-specific mechanics, or apply Playdate design and accessibility guidelines.
Produces a plain-language comparison of advance directives and POLST/MOLST forms, covering legal status, clinician signatures, emergency precedence, clinical appropriateness, and document coordination. Use when the user asks about advance directive vs. POLST, living will vs. DNR, which document EMS follows, POLST vs. MOLST vs. POST, whether a healthy person needs a POLST, or document coordination in elder law, estate planning, or serious illness contexts.
Expert HR business partnership covering talent strategy, organizational development, employee relations, and people analytics.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Consultation on incorporation (transition from sole proprietorship to corporation). Supports tax amount comparison simulation, selection of corporate form, incorporation procedures, executive compensation strategy, and social insurance comparison. Triggers: "Incorporation", "Company establishment", "Corporate conversion", "Want to become a Kabushiki Kaisha", "Godo Kaisha", "Comparison between corporate tax and income tax", "Executive compensation", "Timing of incorporation", "Micro corporation", "Sole proprietor corporation"
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
Flutter/Dart implementation patterns for Refactoring UI principles. COMPANION skill for mobile-app-design-mastery. ALWAYS activate for: Flutter theming, ThemeData, ColorScheme, TextTheme, BoxDecoration, Material 3, Flutter shadows, Flutter spacing, Flutter typography, Flutter dark mode, Flutter components, Flutter styling, Dart UI, Widget decoration. Provides ThemeData setup, color schemes, typography styles, spacing utilities, decoration patterns. Turkish: Flutter tema, Flutter renk, Flutter tasarım, Dart UI, widget stil. English: Flutter theming, Material Design, Flutter styling, widget decoration.
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
Evidence-based muscle hypertrophy guidance from Science and Development of Muscle Hypertrophy (2nd ed). Activate when users ask about muscle growth mechanisms, training variables for hypertrophy, rep ranges, volume, frequency, exercise selection, or program design for muscle building.