Total 50,394 skills, Uncategorized has 346 skills
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Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.
Use when implementing collection quests, scavenger hunts, or "find all X" objectives.
Provides insights and techniques from renowned songwriters across different genres to help users improve their own lyrical compositions.
Market structure analysis with Wyckoff, SMC/ICT, Al Brooks, and classical price action — outputs structured trade scripts with levels, entry, stop, R:R. Use when the user wants real technical analysis on a ticker (e.g. "market structure analysis on NVDA", "Wyckoff phase for BTC", "where's the order block on SOL", "SMC analysis").
Play Slope online free unblocked on SERP Games.
Play BadIceCream 2 online free unblocked on SERP Games.
Guides embedded real-time firmware—MCU tradeoffs, bare-metal vs RTOS (FreeRTOS/Zephyr patterns), task priorities/deadlines/jitter, ISR deferred work, stack/heap policy, WCET/timing analysis, concurrency and priority inversion, drivers/HAL, JTAG/SWD/trace, power modes, MISRA C awareness, safety-aware automotive/medical/industrial patterns without certification claims. Use for embedded firmware, RTOS scheduling, drivers/HAL, IRQ design, memory policy, WCET, bring-up, low-power—not HIL security (hardware-in-the-loop-security-tester), backend apps (senior-software-engineer), SCADA/OT (scada-ics-cyber-security-specialist), server perf (performance-engineer), RTL-only without firmware, CI gates (build-validator), tiering only (mission-critical).
Guides property and casualty (P&C) insurance—commercial and personal lines, major LOBs (property, GL, workers comp, commercial auto, umbrella, specialty), underwriting and risk selection, policy triggers (occurrence vs claims-made), limits and exclusions, claims (FNOL, reserving, litigation), reinsurance and catastrophe, distribution (agents, brokers, MGAs), metrics (loss ratio, combined ratio, cat load), and state DOI/rate filing overview—not legal advice. Use for P&C insurance, property and casualty, commercial lines, workers comp, general liability, combined ratio, loss ratio, underwriting, claims-made, occurrence policy, reinsurance, catastrophe, MGA, rate filing, or FNOL—not actuarial modeling (actuary), life/health depth, legal interpretation (commercial-counsel), or GRC controls without insurance context (compliance-engineer).
Maintain portfolio allocations over time using calendar-based, threshold-based, and tax-efficient rebalancing strategies. Use when the user asks about when to rebalance, rebalancing bands, transaction cost trade-offs, tax-efficient rebalancing, or the rebalancing premium. Also trigger when users mention 'my portfolio drifted', 'how often should I rebalance', 'rebalancing across taxable and IRA accounts', 'volatility harvesting', 'buy low sell high automatically', or ask whether to use cash flows to rebalance.
Analyze alternative investments including hedge funds, private equity, and venture capital. Use when the user asks about hedge fund strategies (long/short, macro, event-driven), PE or VC performance metrics (IRR, TVPI, DPI), fee structures ('2-and-20', carry, hurdle rates), the J-curve effect, illiquidity premiums, lock-up periods, or hedge fund replication. Also trigger when users mention 'managed futures', 'CTA', 'fund of funds', 'vintage year', 'capital calls', 'distributions', 'carried interest', or ask how to evaluate an alternative investment manager.
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
Use this skill when working with character movement, CharacterMovementComponent, CMC, movement modes, walking, falling, swimming, flying, custom movement, network prediction, FSavedMove, root motion, floor detection, step-up, or character physics. Also use for 'PhysWalking', 'PhysCustom', 'LaunchCharacter', 'WalkableFloor', or 'movement replication'. See references/ for CMC extension patterns and movement pipeline details.