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All Skills

Total 52,912 skills, Uncategorized has 368 skills

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Showing 12 of 368 skills

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Uncategorizedasgard-ai-platform/skills

grad-paradigms

Apply Kuhn's paradigm theory to analyze scientific progress through the cycle of normal science, anomalies, crisis, and revolution. Use this skill when the user needs to understand why a field resists change, trace paradigm shifts in a discipline, analyze incommensurability between competing frameworks, or when they ask 'why do scientists ignore contradictory evidence', 'how do scientific revolutions happen', or 'why can't proponents of different paradigms agree'.

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Uncategorizedasgard-ai-platform/skills

grad-embeddedness

Apply Granovetter's embeddedness theory to analyze how economic behavior is embedded in ongoing social relations, avoiding both over-socialized and under-socialized accounts. Use this skill when the user needs to explain why market transactions deviate from pure economic rationality, analyze how trust and social ties shape business dealings, evaluate structural vs relational embeddedness in inter-firm networks, or when they ask 'why do firms prefer existing partners over cheaper alternatives', 'how do social relationships shape economic outcomes', or 'is this market truly arms-length'.

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Uncategorizedasgard-ai-platform/skills

grad-critical-realism

Apply Bhaskar's critical realism to analyze phenomena through three ontological domains (real, actual, empirical), identify generative causal mechanisms via retroduction, and examine structure-agency interplay. Use this skill when the user needs to go beyond surface correlations to underlying causes, design research that distinguishes mechanisms from events from experiences, or when they ask 'what causes this beyond the observed pattern', 'what structures enable or constrain this behavior', or 'how do I move from correlation to causal explanation'.

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Uncategorizedomer-metin/skills-for-ant...

orbital-mechanics

Use when computing orbits, planning maneuvers, propagating trajectories, or analyzing orbital perturbations for spacecraft or celestial bodies. Use when "orbit, trajectory, maneuver, delta-v, Hohmann, Keplerian, perturbation, J2, TLE, orbital elements, semi-major axis, eccentricity, inclination, RAAN, spacecraft propagation, Lambert solver, interplanetary, " mentioned.

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Uncategorizedbmad-labs/skills

cpp-embedded

Expert guidance for writing C (C99/C11) and C++ (C++17) code for embedded systems and microcontrollers. Use this skill whenever the user is working with: STM32, ESP32, Arduino, PIC, AVR, nRF52, or any other MCU; FreeRTOS, Zephyr, ThreadX, or any RTOS; bare-metal firmware; hardware registers, DMA, interrupts, or memory-mapped I/O; memory pools, allocators, or fixed-size buffers; MISRA C or MISRA C++ compliance; smart pointers or RAII in embedded contexts; stack vs heap decisions; placement new; volatile correctness; alignment and struct packing; C99/C11 patterns; C and C++ interoperability; debugging firmware crashes, HardFaults, stack overflows, or heap corruption; firmware architecture decisions (superloop vs RTOS vs event-driven); low-power modes (WFI/WFE/sleep); CubeMX project setup; HAL vs LL driver selection; CI/CD for firmware; embedded code review; MPU configuration; watchdog strategies; safety-critical design (IEC 61508, SIL); peripheral protocol selection (UART/I2C/SPI/CAN); linker script memory placement; or C/C++ callback patterns. Also trigger on implicit cues like "my MCU keeps crashing", "writing firmware", "ISR safe", "embedded allocator", "no dynamic memory", "power consumption", "CubeMX regenerated my code", "which RTOS pattern should I use", "MPU fault", "watchdog keeps resetting", "which protocol should I use for my sensor", "ESP32 deep sleep", "PSRAM vs DRAM", "ESP32 heap keeps shrinking", "ESP.getFreeHeap()", "task stack overflow on ESP32", or "WiFi reconnect after deep sleep is slow".

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Uncategorizedquodsoler/unreal-engine-s...

ue-procedural-generation

Use this skill when working with procedural generation in Unreal Engine: PCG framework, ProceduralMesh, instanced mesh, HISM, spline, runtime mesh, noise, terrain generation, or dungeon generation. See references/pcg-node-reference.md for PCG node types and references/procedural-mesh-patterns.md for mesh generation patterns. For physics on procedural geometry, see ue-physics-collision.

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Uncategorizedpluginagentmarketplace/cu...

game-programming-languages

Game programming languages - C#, C++, GDScript. Learn syntax, patterns, and engine-specific idioms for professional game development.

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1 scripts/Checked
Uncategorizedyennanliu/ai_experiment

hr

Company HR specialist providing expert guidance on job descriptions, interview processes, candidate evaluation, onboarding, performance management, and HR policies. Use when working on human resources tasks and people operations.

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Uncategorizedadamos486/skills

song-lyrics

Provides insights and techniques from renowned songwriters across different genres to help users improve their own lyrical compositions.

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Uncategorizedletta-ai/skills

winning-avg-corewars

Guidance for developing CoreWars warriors that achieve target win rates against specific opponents. This skill should be used when tasks involve writing, optimizing, or debugging Redcode assembly warriors for the CoreWars programming game, particularly when win rate thresholds must be met against multiple opponents.

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1 scripts/Attention
Uncategorizedborisghidaglia/science-ba...

israetel-training

Evidence-based hypertrophy training guidance from Scientific Principles of Hypertrophy Training. Activate when users ask about building muscle, weight training programming, volume/intensity/frequency, recovery, periodization, or exercise selection for muscle growth.

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Uncategorizedmindrally/skills

fpga

FPGA development guidelines covering Vivado, SystemVerilog, timing closure, AXI interfaces, and hardware optimization.

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