Total 52,553 skills, Uncategorized has 369 skills
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Identify tax-loss harvesting opportunities across taxable accounts. Finds positions with unrealized losses, suggests replacement securities, and tracks wash sale windows. Triggers on "tax-loss harvesting", "TLH", "harvest losses", "tax losses", "unrealized losses", or "year-end tax planning".
Apply pragmatist philosophy (Peirce, James, Dewey) to frame knowledge as instrumental for action, evaluate ideas by their practical consequences, and conduct inquiry as problem-solving. Use this skill when the user needs to bridge theory and practice, evaluate competing theories by their usefulness, employ abductive reasoning to generate hypotheses, or when they ask 'which theory is more useful here', 'how do I move from abstract ideas to actionable knowledge', or 'what practical difference does this distinction make'.
Analyze and mitigate the bullwhip effect where demand variability amplifies upstream in supply chains. Use this skill when the user needs to diagnose order variability amplification, quantify the bullwhip ratio, or implement dampening strategies — even if they say 'why are our orders so volatile', 'supply chain variability', or 'demand amplification problem'.
Master philosophy of language - meaning, reference, truth, speech acts. Use for: semantics, pragmatics, meaning theory, reference. Triggers: 'meaning', 'reference', 'Frege', 'sense', 'Kripke', 'speech act', 'semantics', 'pragmatics', 'truth conditions', 'propositions', 'names', 'descriptions', 'rigid designator', 'natural kind', 'context', 'indexical'.
Plan and track savings for specific financial goals including retirement, education, and home purchase. Use when the user asks about required savings rates, 529 plans, retirement accumulation targets, down payment planning, or goal prioritization. Also trigger when users mention 'how much do I need to save each month', 'am I on track for retirement', 'college savings', 'safe withdrawal rate', '4% rule', 'FIRE savings rate', 'catch-up contributions', 'employer match', or ask how to balance competing savings goals.
Global geopolitical macro analysis skill used by Sister Zheng. It is triggered when users need to analyze the impact of global geopolitical events on the A-share market, generate geopolitical and financial mapping reports, or require sharp and direct geopolitical strategy analysis. Keywords: geopolitics, geopolitics-driven, macro hedging, global situation, geopolitical arbitrage, geopolitical storm.
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
Expert in interactive entertainment, creating immersive experiences with Unity, Unreal Engine, and Godot.
Build networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.