Total 55,348 skills, Mobile Development has 1686 skills
Showing 12 of 1686 skills
Best-practices guide for react-native-vision-camera v5 (Nitro rewrite, April 2026) and migrating from v4. Use when installing, configuring, or writing code with the Camera, outputs, frame processors, recording, or barcode/depth/RAW features. Also use when converting v4 code (photo={true}, takePhoto, useCameraFormat, useFrameProcessor) to the new v5 API.
Build, refactor, review, and debug native Apple-platform software in Swift. Use when working on `.swift` files, SwiftUI views, Observation-based state, `@Bindable` and binding flow, SwiftData-backed UI, scenes and windows, search/navigation structures, UIKit/AppKit interop, Liquid Glass adoption, macOS-native UX, or SwiftUI performance/accessibility. Trigger on requests to create or polish iOS, iPadOS, macOS, or visionOS features; clean up SwiftUI view structure; diagnose jank or invalidation storms; review app quality; or make a feature feel like a good Apple-platform citizen.
Use FlowR APIs correctly across Dart and Flutter projects. Use when writing or reviewing flowr_dart FlowR/FlowB code, flowr FrViewModel/FrBlocViewModel widgets, FrProvider setup, FrUnion state, stream helpers, or migration after FlowR breaking changes, even when the project has its own file layout.
Styled text display and rich text editing in SwiftUI using Text, AttributedString, and TextEditor with formatting controls. Use when implementing rich text editing or styled text display.
Use when adding Auth0 login or token management to a .NET Android application. Integrates Auth0.OidcClient.AndroidX — use even if the user says "add login to my .NET Android app" or references Xamarin Android.
Use when adding Auth0 login, logout, or deep linking to an Ionic Angular app with Capacitor. Integrates @auth0/auth0-angular with Capacitor Browser and App plugins for native iOS/Android.
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.
React Native Reanimated 4.x best practices, 60fps animation patterns, bug fixing, and code enhancement for Android and iOS. Use when writing, reviewing, fixing, or optimizing Reanimated animation code, gesture-driven interactions, worklets, layout animations, or shared element transitions. Triggers on tasks involving react-native-reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, Gesture.Pan, layout animations, worklet debugging, animation performance optimization, or troubleshooting janky animations. Also use when the user wants to fix animation bugs, enhance animation smoothness, review gesture code, or achieve 60fps on both Android and iOS. Also triggers when the user asks to review, audit, check, or upgrade their Reanimated code to best practices, or asks "is my animation code good", "check my reanimated code", "update to best practices", "review my animations", or similar requests.
Expert guidance for .NET MAUI Blazor Hybrid development combining native mobile/desktop apps with Blazor web UI. Use when working with: (1) .NET MAUI Blazor Hybrid apps, (2) BlazorWebView components, (3) Cross-platform apps sharing Blazor UI, (4) Platform integration in Blazor Hybrid, (5) MVVM with Blazor components, (6) Navigation between MAUI pages and Razor components, (7) Shared Razor Class Libraries (RCL) for MAUI and Web. Applies to any .NET MAUI project using Blazor for UI.
React Native patterns for mobile app development with Expo and bare workflow. Trigger: When building mobile apps, working with React Native components, using Expo, React Navigation, or NativeWind.
System-wide keyboard shortcut registration on macOS using NSEvent monitoring (simple, app-level) and Carbon EventHotKey API (reliable, system-wide). Covers NSEvent.addGlobalMonitorForEvents and addLocalMonitorForEvents, CGEvent tap for keystroke simulation, Carbon RegisterEventHotKey for system-wide hotkeys, modifier flag handling (.deviceIndependentFlagsMask), common key code mappings, debouncing, Accessibility permission requirements (AXIsProcessTrusted), and SwiftUI .onKeyPress for in-app shortcuts. Use when implementing global keyboard shortcuts, hotkey-triggered panels, or system-wide key event monitoring.