Total 55,344 skills, Mobile Development has 1686 skills
Showing 12 of 1686 skills
Use when the user needs mobile app design and development patterns for React Native, Flutter, or SwiftUI — including platform HIG compliance, gestures, and offline-first architecture. Triggers: user says "mobile", "iOS", "Android", "React Native", "Flutter", "SwiftUI", "app design", "mobile navigation", "touch targets", "offline-first".
Guides the agent through Capacitor app development with React — project structure, hooks for native features, state management patterns, using Capacitor plugins in React components, and React-specific best practices. Do not use for Ionic Framework with React (use ionic-react), migrating or upgrading Capacitor apps or plugins, or non-React frameworks.
Use ADB to interact with an Android device or emulator. Takes a screenshot, understands the screen, performs actions (tap, swipe, type, navigate), and loops until the mission is complete.
Guidance for using the Google Play Console CLI in this repo (flags, output formats, pagination, auth, and discovery). Use when asked to run or design gplay commands or interact with Google Play Console via the CLI.
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
Claude Code skill that designs and builds high-converting questionnaire-style app onboarding flows modelled on proven conversion patterns from top subscription apps like Noom, Headspace, and Duolingo.
AAR 发布与 APK 打包自动化 - 更新 FlutterBuild 仓库模板文件,触发 Jenkins 构建,支持打包到 App 工程。触发词:"发布AAR"、"编译模块"、"打包APK"、"更新模板"。
End-to-end iOS simulator testing using blitz-iphone MCP and XcodeBuildMCP. Use this skill when testing an iOS app on the simulator — building, launching, interacting with the UI, and verifying state. Covers which MCP to use and when, gesture mechanics, and interaction patterns learned from real test runs.
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
Build, archive, export, and manage Xcode version/build numbers with asc and xcodebuild before uploading to App Store Connect. Use when you need to create an IPA or PKG for upload.
Build forms with ShadForm, validation, and form field values; use ShadInputFormField, ShadCheckboxFormField, ShadSelectFormField, ShadDatePickerFormField, etc. Use when building validated forms, getting form values, or using dot notation for nested fields in a Flutter shadcn_ui app.
Build tabbed UIs with ShadTabs and ShadTab; value, tabs (content + child label), tabBarConstraints, contentConstraints. Use when adding tab panels or layered sections in a Flutter shadcn_ui app.