Total 55,183 skills, Mobile Development has 1683 skills
Showing 12 of 1683 skills
Implement animated effects, transitions, and motion in Flutter apps. Useful for native iOS/Android motion design.
Use when writing or reviewing Jetpack Compose UI for TV, keyboard, desktop, accessibility focus, D-pad navigation, FocusRequester, focusProperties, key events, or initial focus behavior.
Use when writing or reviewing Jetpack Compose layout APIs, modifier parameters, modifier chain construction, hardcoded root layout decisions, or layout wrappers around a single conditional.
Controls a running iOS, iPad, or Apple Watch Simulator via the serve-sim CLI (npx serve-sim) and streams it into the host agent's preview pane. Use whenever the user wants an AI agent to view or drive an Apple Simulator — streaming to preview, taps at normalized coordinates, multi-touch gestures, hardware buttons, rotation, memory warnings, CoreAnimation debug, synthetic camera injection, media drag-drop, or managing app privacy permissions. Triggers include "serve-sim", "iOS simulator", "Apple simulator", "iPad simulator", "Apple Watch simulator", "stream the simulator", "show the simulator in preview", "view the simulator here", "open simulator in preview", "simulator gestures", "tap on the simulator", "rotate the simulator", "inject camera feed", "grant simulator permissions", "allow push notifications in the simulator", or any request to drive or display an Apple Simulator visually. Do NOT use for Android emulators, building/installing an iOS app (use xcodebuild), booting a simulator from scratch (use xcrun simctl boot), in-app React Native runtime debugging (use rn-debugger), or real iOS hardware.
Flutter 프로젝트의 타입 안전 에러 처리 패턴 — `Error` 마커 인터페이스, freezed 기반 `Result<D, E>` sealed 클래스, 기능별 에러 enum, `switch` 패턴 매칭으로 성공/실패를 처리하는 방법. "Result 래퍼", "에러 처리", "ResultSuccess", "ResultError", "NetworkError", "타입 안전 에러", "freezed sealed", "exception 대신 Result" 같은 표현에 트리거합니다.
Safely modifies Xcode projects (.pbxproj) to add Swift Packages and link files. Use this skill whenever an iOS project needs dependencies installed (e.g. Firebase, Alamofire).
Writes and reviews Swift App Intents code that exposes app actions and data to Siri, Shortcuts, Spotlight, widgets, Control Center, and Apple Intelligence. Use when adding AppIntent, AppEntity, OpenIntent, AppShortcutsProvider, EntityQuery, Focus Filters, AssistantEntity/AssistantIntent schemas, or when wiring SwiftData/networked data into intents.
Guides the agent through creating and maintaining Capacitor plugins from scratch. Covers scaffolding a new plugin project, designing the TypeScript API, implementing native iOS (Swift) and Android (Java/Kotlin) bridges, implementing the web layer, defining TypeScript type definitions, plugin configuration values, plugin hooks, development workflow with local testing, documentation generation, and publishing to npm. Do not use for installing existing plugins into an app, upgrading existing plugins to newer Capacitor versions, adding SPM support to plugins, or non-Capacitor plugin frameworks.
Implements Syncfusion .NET MAUI TreeMap (SfTreeMap) for visualizing hierarchical data with rectangles sized and colored by values. Use when implementing hierarchical data visualization, heat maps, squarified layouts, multi-level data grouping, or brush settings for hierarchical displays. This skill covers installation, data binding, layout types, hierarchical levels with GroupPath, legend configuration, tooltips, and TreeMap customization.
Debug logging, Debug menu, runtime pitfalls, typing-latency-sensitive paths, SwiftUI list snapshot boundaries, OS-version repros, and local visual iteration for cmux. Use when adding debug probes, diagnosing UI/runtime issues, touching terminal rendering, tab/sidebar list views, drag/drop UTTypes, or using the Debug menu.
Use when integrating LevelPlay (IronSource) ads into a Unity project — installing the Ads Mediation package, resolving native dependencies, initializing the SDK, or implementing rewarded ads, interstitials, or banners. Also use for LevelPlay-related errors, privacy compliance (GDPR, CCPA, COPPA), iOS setup (ATT, SKAdNetwork), or impression-level revenue tracking (ILRD).
Architect Unity 6 data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.