Total 55,183 skills, Mobile Development has 1683 skills
Showing 12 of 1683 skills
Guide for implementing Shell-based navigation in .NET MAUI apps. Covers AppShell setup, visual hierarchy (FlyoutItem, TabBar, Tab, ShellContent), URI-based navigation with GoToAsync, route registration, query parameters, back navigation, flyout and tab configuration, navigation events, and navigation guards. Use when: setting up Shell navigation, adding tabs or flyout menus, navigating between pages with GoToAsync, passing parameters between pages, registering routes, customizing back button behavior, or guarding navigation with confirmation dialogs. Do not use for: deep linking from external URLs (see .NET MAUI deep linking documentation), data binding on pages (use maui-data-binding), dependency injection setup (use maui-dependency-injection), or NavigationPage-only apps that don't use Shell.
API reference: StoreKit 2. Product, Transaction, subscriptions, StoreView, SubscriptionStoreView.
Dump DEX files from a running Android app for unpacking/deobfuscation. Activate when the user wants to unpack an Android APK, dump DEX from memory, extract decrypted DEX files, or defeat class-loading packing.
Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels. Use this skill whenever the user asks you to build SwiftUI views, screens, or experiences. Trigger when the user says "build a settings screen", "create a detail view", "design this properly", "I want this to feel like a native app", or any SwiftUI UI task. Also trigger when reviewing SwiftUI code for design quality, or when the user says the output "looks like a demo" or "feels generic." When building any user-facing SwiftUI view, lean toward triggering this skill.
Guides the agent through the Capgo CLI command surface and routes requests to more specific Capgo skills. Use when the user asks generally about the Capgo CLI, app setup, diagnostics, OTA operations, native builds, or organization commands. Do not use when a more specific Capgo skill already clearly matches the request.
Use when working with camera, photos, audio, haptics, ShazamKit, or Now Playing. Covers AVCaptureSession, PHPicker, PhotosPicker, AVFoundation, Core Haptics, audio recognition, MediaPlayer, CarPlay, MusicKit.
GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.
Comprehensive map and workflows for the Mobile domain. Triggers when users ask to 'design a mobile app', 'mobile architecture', 'audit the app before launch', 'prepare for release', or 'view the mobile ecosystem'.
Use ShadDatePicker and ShadDatePicker.range for single or range date selection; presets, ShadDatePickerFormField, ShadDateRangePickerFormField. Use when adding date pickers or date range fields in a Flutter shadcn_ui app or ShadForm.
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS, physics, actions, game loops, rendering, SwiftUI integration.
Guide for building Apple-platform applications with Apollo iOS, the strongly-typed GraphQL client for Swift. Use this skill when: (1) adding Apollo iOS to a Swift Package Manager or Xcode project, (2) configuring `apollo-codegen-config.json` and running code generation, (3) configuring an `ApolloClient` with auth, interceptors, and caching, (4) writing queries, mutations, or subscriptions from SwiftUI views, (5) writing tests against generated operation mocks.
PostHog feature flags for React Native applications