Total 50,473 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Use when you need complete SF Symbols API reference including every rendering mode, symbol effect, configuration option, UIKit equivalent, and platform availability - comprehensive code examples for iOS 17 through iOS 26
Master UIKit for iOS app development - views, view controllers, Auto Layout, table/collection views
Learn how to import `dart:html` and `dart:io` in the same Flutter project to create cross-platform plugins that work seamlessly on mobile and web.
Use when optimizing large value type performance, working with noncopyable types, or reducing ARC traffic. Covers borrowing, consuming, inout modifiers, consume operator, ~Copyable types.
Use when debugging 'files disappeared', 'data missing after restart', 'backup too large', 'can't save file', 'file not found', 'storage full error', 'file inaccessible when locked' - systematic local file storage diagnostics
Use when implementing BGTaskScheduler, debugging background tasks that never run, understanding why tasks terminate early, or testing background execution - systematic task lifecycle management with proper registration, expiration handling, and Swift 6 cancellation patterns
SwiftUI implementation patterns for building Apple-quality iOS UIs. Covers design system (colors, typography, spacing), state management, layout, view composition, navigation, components, accessibility, and animation polish. This skill should be used when writing, reviewing, or refactoring SwiftUI views, layouts, state management, navigation flows, or component selection.
Complete App Store Optimization (ASO) toolkit for researching, optimizing, and tracking mobile app performance on Apple App Store and Google Play Store
Use when building, refactoring, debugging, or testing iOS/macOS features using The Composable Architecture (TCA). Covers feature structure, effects, dependencies, navigation patterns, and testing with TestStore.
Use when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile patterns (Core Haptics). Covers UIFeedbackGenerator and CHHapticEngine patterns.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Mobile UX patterns, touch interactions, gesture design, mobile-first principles, app navigation, and mobile performance