Total 30,472 skills, Mobile Development has 1010 skills
Showing 12 of 1010 skills
Use when building reusable Unity game systems, creating UPM packages, or designing ScriptableObject-based modular architecture for gameplay systems like inventory, combat, dialogue, quests, or save/load. Also use when connecting multiple independent Unity packages that need to communicate without direct dependencies.
M3-compliant UI components (buttons, cards, forms, inputs). USE WHEN: creating components <300 lines, M3 migrations, Design System work. NOT FOR: complete screens, features with business logic (use flutter-developer). Always validate M3 components with MCP tools before creating custom. Examples: <example> Context: Need to migrate a button component to M3. user: "Migrate BukeerButton to Material Design 3" assistant: "I'll use flutter-ui-components to migrate BukeerButton to M3." <commentary>UI component migration is flutter-ui-components specialty.</commentary> </example> <example> Context: Create a new reusable form field. user: "Create a new date picker input component following M3" assistant: "I'll use flutter-ui-components to create the M3-compliant date picker." <commentary>Single UI components should be handled by flutter-ui-components.</commentary> </example>
Generate SwiftUI components following Apple HIG. Use when creating iOS UI components, building SwiftUI views, or need code scaffolding for iOS interfaces.
Draft scaffold; incomplete and not for normal use. Android and Kotlin development patterns. Extends platform-mobile with Android-specific rules. Use when building Android apps.
Develop SwiftUI applications for iOS/macOS. Use when writing SwiftUI views, managing state, or building Apple platform UIs.
Use when building ANY tvOS app - covers Focus Engine, Siri Remote input, storage constraints (no Document directory), no WebView, TVUIKit, TextField workarounds, AVPlayer tuning, Menu button state machines, and tvOS-specific gotchas that catch iOS developers
Use when starting feature work that needs isolation from current workspace - creates isolated git worktrees with Flutter project setup
Use when you have a written implementation plan to execute with review checkpoints
Enforces TheOne Studio React Native development standards including TypeScript patterns, React/Hooks best practices, React Native architecture (Zustand/Jotai, Expo Router), and mobile performance optimization. Triggers when writing, reviewing, or refactoring React Native code, implementing mobile features, working with state management/navigation, or reviewing pull requests.
Build cross-platform VoIP calling apps with Flutter using Telnyx WebRTC SDK. Covers authentication, making/receiving calls, push notifications (FCM + APNS), call quality metrics, and AI Agent integration. Works on Android, iOS, and Web.
Uniwind (Tailwind CSS v4 for React Native) best practices, setup, theming, styling, and HeroUI Native integration. Use when writing, reviewing, or fixing Uniwind code. Triggers on: uniwind, className on RN components, global.css with @import 'uniwind', withUniwindConfig, metro.config.js setup, dark:/light: theming, platform selectors (ios:/android:/native:/web:), data selectors, responsive breakpoints, CSS variables, useUniwind, withUniwind, useResolveClassNames, useCSSVariable, tailwind-variants, HeroUI Native with Uniwind, Uniwind Pro (animations, shadow tree, transitions), NativeWind migration. Also triggers on setup troubleshooting: "check my config", "styles not working", "className not applying", "audit Uniwind setup".
Guide for using expo-audio to implement audio playback and recording in React Native apps. Apply when working with audio features, sound playback, recording, or text-to-speech functionality.