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All Skills

Total 50,473 skills, Mobile Development has 1530 skills

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Showing 12 of 1530 skills

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Mobile Developmentcharleswiltgen/axiom

axiom-file-protection-ref

Use when asking about 'FileProtectionType', 'file encryption iOS', 'NSFileProtection', 'data protection', 'secure file storage', 'encrypt files at rest', 'complete protection', 'file security' - comprehensive reference for iOS file encryption and data protection APIs

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8
Mobile Developmentcharleswiltgen/axiom

axiom-memory-debugging

Use when you see memory warnings, 'retain cycle', app crashes from memory pressure, or when asking 'why is my app using so much memory', 'how do I find memory leaks', 'my deinit is never called', 'Instruments shows memory growth', 'app crashes after 10 minutes' - systematic memory leak detection and fixes for iOS/macOS

🇺🇸|EnglishTranslated
8
Mobile Developmentcharleswiltgen/axiom

axiom-xctrace-ref

Use when automating Instruments profiling, running headless performance analysis, or integrating profiling into CI/CD - comprehensive xctrace CLI reference with record/export patterns

🇺🇸|EnglishTranslated
8
Mobile Developmentcharleswiltgen/axiom

axiom-axe-ref

Use when automating iOS Simulator UI interactions beyond simctl capabilities. Reference for AXe CLI covering accessibility-based tapping, gestures, text input, screenshots, video recording, and UI tree inspection.

🇺🇸|EnglishTranslated
8
Mobile Developmentjamesrochabrun/skills

releasing-macos-apps

Create notarized macOS app releases with Sparkle auto-updates, DMG installers, and GitHub releases. Use when releasing macOS apps, creating DMG files, notarizing apps, or setting up Sparkle updates. Handles version updates, code signing, notarization, and distribution.

🇺🇸|EnglishTranslated
8
Mobile Developmentcharleswiltgen/axiom

axiom-spritekit

Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance. Covers scene graph, physics engine, actions system, game loop, rendering optimization.

🇺🇸|EnglishTranslated
8
Mobile Developmentthebushidocollective/han

react-native-web-navigation

Use when implementing navigation in React Native Web projects. Provides patterns for React Navigation, deep linking, and web-specific routing.

🇺🇸|EnglishTranslated
8
Mobile Developmentcharleswiltgen/axiom

axiom-hang-diagnostics

Use when app freezes, UI unresponsive, main thread blocked, watchdog termination, or diagnosing hang reports from Xcode Organizer or MetricKit

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8
Mobile Developmentpluginagentmarketplace/cu...

ios-fundamentals

Master iOS development foundations - Architecture, lifecycle, memory, concurrency

🇺🇸|EnglishTranslated
8
1 scripts/Checked
Mobile Developmentpluginagentmarketplace/cu...

uikit-development

Master UIKit - Views, controllers, navigation, Auto Layout, animations

🇺🇸|EnglishTranslated
8
1 scripts/Checked
Mobile Developmentkaakati/rails-enterprise-...

model-patterns

Expert model design decisions for iOS/tvOS: when DTO separation adds value vs overkill, validation strategy selection, immutability trade-offs, and custom Codable decoder design. Use when designing data models, implementing API contracts, or debugging decoding failures. Trigger keywords: Codable, DTO, domain model, CodingKeys, custom decoder, validation, immutable, struct, mapping, JSON decoding

🇺🇸|EnglishTranslated
8
Mobile Developmentkaakati/rails-enterprise-...

swift-conventions

Expert Swift decisions Claude doesn't instinctively make: struct vs class trade-offs, @MainActor placement, async/await vs Combine selection, memory management pitfalls, and iOS-specific anti-patterns. Use when writing Swift code for iOS/tvOS apps, reviewing Swift architecture decisions, or debugging memory/concurrency issues. Trigger keywords: Swift, iOS, tvOS, actor, async, Sendable, retain cycle, memory leak, struct, class, protocol, generic

🇺🇸|EnglishTranslated
8
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