Total 50,474 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Use when connecting to Xcode via MCP, using xcrun mcpbridge, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunTests, RenderPreview). Covers setup, tool reference, workflow patterns, troubleshooting.
Track build processing, status, and retention for Google Play using gpd publish commands. Use when waiting on processing or managing releases.
React Native with Expo framework for building native mobile apps on Android, iOS, and web from a single TypeScript codebase. Covers Expo Router file-based navigation (stack, tabs, drawer), EAS Build/Submit/Update for CI/CD and OTA updates, expo-dev-client for custom development builds, Expo Modules API for native Swift/Kotlin modules, core RN patterns (StyleSheet, FlatList, Platform-specific code), native device APIs (camera, notifications, haptics), and NativeWind for Tailwind CSS styling. Use when building React Native apps with Expo, configuring Expo Router navigation, setting up EAS Build pipelines, implementing OTA updates, creating native modules, or integrating device APIs like camera and push notifications.
Enforces TheOne Studio React Native development standards including TypeScript patterns, React/Hooks best practices, React Native architecture (Zustand/Jotai, Expo Router), and mobile performance optimization. Triggers when writing, reviewing, or refactoring React Native code, implementing mobile features, working with state management/navigation, or reviewing pull requests.
This post provides a handy collection of Flutter commands and scripts for web development, package creation, troubleshooting, testing, and more, streamlining your Flutter workflow.
Build and maintain React Native apps with Expo SDK, EAS Build, EAS Update, and Continuous Native Generation. Use when configuring Expo projects, adding native modules, building binaries, or shipping over-the-air updates.
Use Tailwind CSS to style React Native components across web and native
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.
Serves as a reviewer of the codebase with instructions on looking for Apple App Store optimizations or rejection reasons.
Swift/iOS static analysis CLI. Use `depgraph` to find who calls a function, what breaks if you change a file, track call sites and blast radius before refactoring, and map symbol dependencies across files. Use `ask` to consult Swift/iOS/tvOS/watchOS/macOS documentation and best practices.
Clean Architecture, Data Models, Tech Stack, Error Handling & Platform Channels
Internationalization, ARB Files & Locale Management