Total 30,584 skills, Mobile Development has 1010 skills
Showing 12 of 1010 skills
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
Help design and implement 2D games and interactive apps targeting Android, using native (Kotlin/Java), game frameworks, or engines where applicable.
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
React Native authentication patterns for Expo apps. Use when implementing login flows, Google/Apple sign-in, token management, session handling, or debugging auth issues in Expo/React Native.
React Native Elements UI component library best practices for performance, theming, and proper component usage. Use when building React Native apps with RNE, configuring themes, optimizing lists with ListItem, or reviewing RNE component code.
Patterns for sharing code between macOS and iOS in SwiftUI apps. Covers project structure (70% shared / 15% macOS / 15% iOS), platform abstraction via protocols and #if os() conditional compilation, adaptive navigation (NavigationSplitView on Mac/iPad → NavigationStack on iPhone), shared components with platform styling, iOS-specific extensions (custom keyboard extension, interactive widgets, share extension, action extension, Control Center widget, lock screen widget), App Groups for data sharing with extensions, CloudKit sync monitoring, JSON export/import, schema versioning and migration, URL scheme deep linking, and the full macOS→iOS migration checklist. Use when building apps that target both macOS and iOS, when adding iOS support to a macOS app, when building widgets or keyboard extensions, or when setting up iCloud sync with SwiftData.
Material 3 Expressive (M3E). Comprehensive guidance on expressive design system for Flutter with platform support for Android and Linux desktop. Covers color tokens, typography scales, motion specifications, shape tokens, spacing ramps, and component enhancements for creating emotionally engaging UIs. Includes migration guidance from standard M3 and platform-specific integration notes.
Professional HarmonyOS project scaffolding and environment verification. Initialize Standard ArkTS or Native C++ templates.
Provides one-command project creation for React Native including project initialization, configuration, and template generation. Use when the user asks about creating React Native projects, needs to initialize a new React Native project, or generate React Native project structure.
Android core components lifecycle, Activities, Fragments, Services, Intent system.
Xcode MCP setup — enable mcpbridge, per-client config, permission handling, multi-Xcode targeting, troubleshooting
Native SwiftUI WebKit integration with the new WebView struct and WebPage observable class. Covers WebView creation from URLs, WebPage for navigation control and state management, JavaScript execution (callJavaScript with arguments and content worlds), custom URL scheme handlers, navigation management (load, reload, back/forward), navigation decisions, text search (findNavigator), content capture (snapshots, PDF generation, web archives), and configuration (data stores, user agents, JS permissions). Use when embedding web content in SwiftUI apps instead of the old WKWebView + UIViewRepresentable/NSViewRepresentable bridge pattern. This is a brand new API — do NOT use the old WKWebView wrapping approach.