Total 54,172 skills, Mobile Development has 1660 skills
Showing 12 of 1660 skills
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
React Native & Expo engineering standards.
Mobile UX patterns, touch interactions, gesture design, mobile-first principles, app navigation, and mobile performance
Execute ArkTS-Sta code snippets and files via the Playground HTTP API. Use this for testing ArkTS syntax, learning ArkTS features, verifying code logic, or demonstrating code execution results.
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
Cross-platform and native mobile development. Frameworks: React Native, Flutter, Swift/SwiftUI, Kotlin/Jetpack Compose. Capabilities: mobile UI, offline-first architecture, push notifications, deep linking, biometrics, app store deployment. Actions: build, create, implement, optimize, test, deploy mobile apps. Keywords: iOS, Android, React Native, Flutter, Swift, Kotlin, mobile app, offline sync, push notification, deep link, biometric auth, App Store, Play Store, iOS HIG, Material Design, battery optimization, memory management, mobile performance. Use when: building mobile apps, implementing mobile-first UX, choosing native vs cross-platform, optimizing battery/memory/network, deploying to app stores, handling mobile-specific features.
Migrate a React Native project from NativeWind to Uniwind. Use when the user wants to replace NativeWind with Uniwind, upgrade from NativeWind, switch to Uniwind, or mentions NativeWind-to-Uniwind migration. Handles package removal, config migration, Tailwind 4 upgrade, cssInterop removal, theme conversion, and all breaking changes.
Master Swift Package Manager - dependencies, creating libraries, publishing, local packages
Automatically applies accessibility best practices to Swift projects (SwiftUI and UIKit). Use when working on iOS/macOS projects that need VoiceOver support, Dynamic Type, WCAG compliance, or accessibility audits. Triggers on Swift accessibility tasks, a11y improvements, or when the user mentions accessibility, VoiceOver, or Dynamic Type.
Android app signing, keystores, and Play App Signing setup. Use when configuring signing for new apps or migrating to Play App Signing.
Review monitoring, filtering, and automated responses for Google Play. Use when managing user reviews and feedback.