Total 54,172 skills, Mobile Development has 1660 skills
Showing 12 of 1660 skills
Symptom-based background task troubleshooting - decision trees for 'task never runs', 'task terminates early', 'works in dev not prod', 'handler not called', with time-cost analysis for each diagnosis path
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Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
Use when profiling native macOS or iOS apps with Instruments/xctrace. Covers correct binary selection, CLI arguments, exports, and common gotchas.
Expert Coordinator pattern decisions for iOS/tvOS: when coordinators add value vs overkill, parent-child coordinator hierarchy design, SwiftUI vs UIKit coordinator differences, and flow completion handling. Use when designing navigation architecture, implementing multi-step flows, or decoupling views from navigation. Trigger keywords: Coordinator, navigation, flow, parent coordinator, child coordinator, deep link, routing, navigation hierarchy, flow completion
Expert Swift decisions Claude doesn't instinctively make: struct vs class trade-offs, @MainActor placement, async/await vs Combine selection, memory management pitfalls, and iOS-specific anti-patterns. Use when writing Swift code for iOS/tvOS apps, reviewing Swift architecture decisions, or debugging memory/concurrency issues. Trigger keywords: Swift, iOS, tvOS, actor, async, Sendable, retain cycle, memory leak, struct, class, protocol, generic
Expert Combine decisions for iOS/tvOS: when Combine vs async/await, Subject selection trade-offs, operator chain design, and memory management patterns. Use when implementing reactive streams, choosing between concurrency models, or debugging Combine memory leaks. Trigger keywords: Combine, Publisher, Subscriber, Subject, PassthroughSubject, CurrentValueSubject, async/await, AnyCancellable, sink, operators, reactive
Expert DI decisions for iOS/tvOS: when DI containers add value vs overkill, choosing between injection patterns, protocol design for testability, and SwiftUI-specific injection strategies. Use when designing service layers, setting up testing infrastructure, or deciding how to wire dependencies. Trigger keywords: dependency injection, DI, constructor injection, protocol, mock, testability, container, factory, @EnvironmentObject, service locator
Set territory-specific pricing for subscriptions and in-app purchases using purchasing power parity (PPP). Use when adjusting prices by country or implementing localized pricing strategies.
Comprehensive guide for building 2D games with Flutter and Flame Engine. Covers game architecture, sprites, animations, collision detection, input handling (keyboard/joystick/gamepad), camera systems, Tiled maps, audio, particles, and UI overlays. Use when creating or refactoring Flutter games.
Guides the user through distributing Tauri applications for Android, including Google Play Store submission, APK and AAB generation, build configuration, signing setup, and version management.
Comprehensive Expo React Native feature development guide. This skill should be used when building mobile app screens, navigation, data fetching, authentication, deep linking, or native UX patterns with Expo. Triggers on tasks involving Expo Router, React Native components, mobile forms, or app configuration.