Total 50,483 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Use when asking how to use Axiom, what skills are available, getting started with Axiom, or capturing iOS simulator console output with xclog.
Use when building, fixing, or improving ANY SwiftUI UI — views, navigation, layout, animations, performance, architecture, gestures, debugging, iOS 26 features.
Use when reviewing Swift code for modern idioms, working with noncopyable types, implementing drag and drop, adding debug deep links, or building for tvOS.
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
PostHog integration for Swift iOS and macOS applications
Build forms with ShadForm, validation, and form field values; use ShadInputFormField, ShadCheckboxFormField, ShadSelectFormField, ShadDatePickerFormField, etc. Use when building validated forms, getting form values, or using dot notation for nested fields in a Flutter shadcn_ui app.
Kuikly Multi-module Project Configuration Assistant. Guides on how to create Kuikly submodules and configure multi-modules. Used when users need to create new Kuikly submodules, configure multi-module parameters, or resolve KuiklyCoreEntry entry class conflicts.
Use when building ANY watchOS app — app structure, independent apps, Watch Connectivity, Smart Stack widgets, complications, controls, RelevanceKit, background tasks, ClockKit migration.
Diagnose, improve, and prevent performance regressions in Expo-based React Native apps using release-build profiling, KPI budgets, and targeted fixes across startup, rendering, lists, images, memory, and networking.
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS, physics, actions, game loops, rendering, SwiftUI integration.
PostHog feature flags for Flutter applications
Mobile game development principles. Touch input, battery, performance, app stores.