Total 50,474 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Unity engine fundamentals and workflows for 3D asset integration
Determine whether an app is ready to submit, then drive the App Store release flow with asc, including first-time submission fixes for availability, in-app purchases, subscriptions, Game Center, and App Privacy.
Track build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.
Expert skill for Capso, the open-source macOS screenshot and screen recording app built with Swift 6 and SwiftUI — covers architecture, building from source, package APIs, and contributing.
Use when implementing iOS 26 Liquid Glass effects in SwiftUI. Covers glassEffect modifier, GlassEffectContainer, morphing with glassEffectID, and correct parameter usage.
Show toasts with ShadToaster.of(context).show(ShadToast); title, description, action, ShadToast.destructive. Use when displaying temporary messages or feedback in a Flutter shadcn_ui app.
Use ShadTextarea for multi-line text input; placeholder. ShadTextareaFormField for forms with validation. Use when adding multi-line text fields or bio/description inputs in a Flutter shadcn_ui app.
Kuikly Reactive Update and Directive System Development Assistant (Kuikly DSL). Guides on how to implement UI reactive updates using observable, observableList, observableSet, and the correct usage of directives such as vfor, vforIndex, vforLazy, vif, velseif, velse, vbind. Use this when you need to handle the following scenarios in Kuikly: (1) Declare reactive fields and bind them to UI attributes (2) List rendering (vfor/vforIndex/vforLazy) (3) Conditional rendering (vif/velseif/velse) (4) Value binding rendering (vbind) (5) Efficient list updates (diffUpdate) (6) Troubleshooting issues like reactive data not taking effect or UI not updating (7) CRUD operations on observableList/observableSet (8) Reactive update strategies for complex objects
Compose DSL 混用 Kuikly DSL 完整开发助手。指导如何在 Compose DSL 页面中嵌入 Kuikly DSL 组件(DeclarativeBaseView / ViewContainer)及在 Compose 中调用 Kuikly Module。当用户需要在 Compose 页面中复用 Kuikly DSL 组件、封装原生 View 为 Composable、在 Compose 中调用 Kuikly Module时使用。
Kuikly 资源文件管理与加载助手。指导如何在 Kuikly 中添加、打包和加载 assets 资源,包括目录结构规范(common/页面资源)、各平台打包配置(Android/iOS/鸿蒙/H5/微信小程序/动态化)、ImageUri API 使用。当用户需要在 Kuikly 中使用本地图片资源、配置 assets 打包时使用。
Kuikly Coroutine and Multithreading Programming Assistant. Guides how to perform asynchronous programming in Kuikly, including Kuikly built-in coroutines, kotlinx coroutines, and kuiklyx coroutine library. It is used when users need to execute asynchronous tasks, switch threads, use coroutines, return to Kuikly thread to update UI, or troubleshoot thread safety issues in Kuikly.
VR/AR development principles. Comfort, interaction, performance requirements.