Total 50,473 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.
Production-grade mobile app development and architecture for iOS (Swift/SwiftUI/UIKit), Android (Kotlin/Jetpack Compose), and cross-platform (React Native, Flutter, Kotlin Multiplatform, WebView). Use for navigation, state, networking, offline storage, auth/passkeys, push, performance, testing, CI/CD, and App Store/Play release readiness.
Interactive OpenHarmony source code download with mirror selection (GitCode/Gitee/GitHub), environment checking, branch selection, and real-time progress. Use when user requests:"下载 OpenHarmony", "download OpenHarmony", "下载源码", "获取源码", "拉取代码", "clone openharmony", or "repo init".
Automatically generate HarmonyOS design documents including architecture design documents and functional design documents based on PRD documents. It analyzes the existing code structure of OpenHarmony before generation to ensure compatibility with the current architecture. Chapter 2 of the architecture design document must be Competitor Solution Analysis, which should be placed after the Requirement Background. Applicable to user requests: (1) Generate architecture design document, (2) Generate functional design document, (3) Generate design document from PRD, (4) Create system architecture design, (5) Write functional specification, (6) Analyze OH code structure. Keywords: architecture design, functional design, design doc, competitor solution analysis, OpenHarmony code analysis, architecture design, functional design, design document generation, OH code analysis, analyze codebase, competitor analysis
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementing macOS-specific patterns.
Analyzes existing iOS/macOS/Apple platform projects to create a comprehensive, phased plan for building a watchOS companion or standalone app. Use when users want to add watchOS support to an existing Apple platform app, create a Watch app version of their iOS app, or build watchOS features. The skill digests project architecture, identifies patterns, analyzes API compatibility, searches for current watchOS documentation, and produces a detailed implementation plan with API availability warnings before any code generation.
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
iOS 16+ Screen Time engineering skill for FamilyControls, ManagedSettings, ManagedSettingsUI, ScreenTime, and DeviceActivity/DeviceActivityMonitor extension workflows. Use for app and website blocking, custom shields, shield action handling, schedule-based enforcement, onboarding authorization flows, usage analytics reports, entitlement setup, App Review readiness, debugging, and production hardening.
In-app products, subscriptions, base plans, and offers setup for Google Play monetization. Use when configuring in-app purchases or subscription products.
Complete guide for migrating from Apache Cordova to Capacitor. Use this skill when users need to modernize a Cordova/PhoneGap app to Capacitor, migrate plugins, or understand platform differences.
Guide for building, auditing, and refactoring Swift code using modern concurrency patterns (Swift 6+). This skill should be used when working with async/await, Tasks, actors, MainActor, Sendable types, isolation domains, or when migrating legacy callback/Combine code to structured concurrency. Covers Approachable Concurrency settings, isolated parameters, and common pitfalls.
Help design and implement 2D games and interactive apps targeting Android, using native (Kotlin/Java), game frameworks, or engines where applicable.