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All Skills

Total 50,473 skills, Mobile Development has 1530 skills

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Showing 12 of 1530 skills

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Mobile Developmentthebushidocollective/han

ios-uikit-architecture

Use when building iOS apps with UIKit, implementing MVVM/MVC/Coordinator patterns, or integrating UIKit with SwiftUI.

🇺🇸|EnglishTranslated
10
Mobile Developmentrudrankriyam/app-store-co...

asc-metadata-sync

Sync and validate App Store metadata and localizations with asc, including Fastlane format migration. Use when updating metadata or translations.

🇺🇸|EnglishTranslated
10
Mobile Developmenttomkrikorian/visionosagen...

realitykit-visionos-developer

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

🇺🇸|EnglishTranslated
10
Mobile Developmentarmanzeroeight/fastagent-...

native-module-helper

Create custom React Native native modules for iOS and Android. Use when integrating native SDKs, optimizing performance-critical code, or accessing platform-specific APIs. Trigger words include "native module", "bridge", "native code", "iOS bridge", "Android bridge", "Turbo Module".

🇺🇸|EnglishTranslated
10
Mobile Developmentkaakati/rails-enterprise-...

combine-reactive

Expert Combine decisions for iOS/tvOS: when Combine vs async/await, Subject selection trade-offs, operator chain design, and memory management patterns. Use when implementing reactive streams, choosing between concurrency models, or debugging Combine memory leaks. Trigger keywords: Combine, Publisher, Subscriber, Subject, PassthroughSubject, CurrentValueSubject, async/await, AnyCancellable, sink, operators, reactive

🇺🇸|EnglishTranslated
10
Mobile Developmentkaakati/rails-enterprise-...

app-lifecycle

Expert lifecycle decisions for iOS/tvOS: when SwiftUI lifecycle vs SceneDelegate, background task strategies, state restoration trade-offs, and launch optimization. Use when managing app state transitions, handling background work, or debugging lifecycle issues. Trigger keywords: lifecycle, scenePhase, SceneDelegate, AppDelegate, background task, state restoration, launch time, didFinishLaunching, applicationWillTerminate, sceneDidBecomeActive

🇺🇸|EnglishTranslated
10
Mobile Developmentteachingai/full-stack-ski...

uniapp-uview

A comprehensive skill for integrating and using uView UI with UniApp projects. This skill focuses on UniApp-specific integration, configuration, and platform-specific considerations when using uView UI in UniApp applications. Use this skill whenever the user needs to integrate uView UI into UniApp projects, configure UniApp-specific settings, or handle platform differences.

🇺🇸|EnglishTranslated
10
Mobile Developmentcap-go/capgo-skills

capacitor-deep-linking

Complete guide to implementing deep links and universal links in Capacitor apps. Covers iOS Universal Links, Android App Links, custom URL schemes, and navigation handling. Use this skill when users need to open their app from links.

🇺🇸|EnglishTranslated
10
Mobile Developmentcap-go/capgo-skills

tailwind-capacitor

Guide to using Tailwind CSS in Capacitor mobile apps. Covers mobile-first design, touch targets, safe areas, dark mode, and performance optimization. Use this skill when users want to style Capacitor apps with Tailwind.

🇺🇸|EnglishTranslated
10
Mobile Developmenttzuchaine/ai-skills

hmos-development

For HarmonyOS NEXT and ArkTS development, especially when handling .ets files, implementing @ComponentV2 components, or debugging errors. Provides development guidance based on official standards and maintains categorized error logs for efficient troubleshooting.

🇨🇳|ChineseTranslated
10
Mobile Developmentcharleswiltgen/axiom

axiom-apple-docs

Use when ANY question involves Apple framework APIs, Swift compiler errors, or Xcode-bundled documentation. Covers Liquid Glass, Swift 6.2 concurrency, Foundation Models, SwiftData, StoreKit, 32 Swift compiler diagnostics.

🇺🇸|EnglishTranslated
10
Mobile Developmentcharleswiltgen/axiom

axiom-metal-migration

Use when porting OpenGL/DirectX to Metal - translation layer vs native rewrite decisions, migration planning, anti-patterns

🇺🇸|EnglishTranslated
10
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