Total 30,743 skills, Mobile Development has 1015 skills
Showing 12 of 1015 skills
Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.
Use when connecting to Xcode via MCP, using xcrun mcpbridge, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunTests, RenderPreview). Covers setup, tool reference, workflow patterns, troubleshooting.
Use when developing Roblox games or experiences and need to earn Robux through Game Passes, Developer Products, UGC avatar items, or Premium Payouts — covers both Studio scripting and Creator Hub dashboard setup.
Swift Concurrency patterns — async/await, actors, tasks, Sendable conformance. Use when writing async/await code, implementing actors, working with structured concurrency, or ensuring data race safety.
React Native with Expo framework for building native mobile apps on Android, iOS, and web from a single TypeScript codebase. Covers Expo Router file-based navigation (stack, tabs, drawer), EAS Build/Submit/Update for CI/CD and OTA updates, expo-dev-client for custom development builds, Expo Modules API for native Swift/Kotlin modules, core RN patterns (StyleSheet, FlatList, Platform-specific code), native device APIs (camera, notifications, haptics), and NativeWind for Tailwind CSS styling. Use when building React Native apps with Expo, configuring Expo Router navigation, setting up EAS Build pipelines, implementing OTA updates, creating native modules, or integrating device APIs like camera and push notifications.
Build iOS UI screens in Swift (UIKit) from design specs, mockups, screenshots, or descriptions. Use this skill whenever the user wants to create, implement, or recreate any iOS interface, view controller, custom view, table/collection view, popup, alert, or any UIKit-based screen. Always use this skill when the user uploads a UI screenshot and asks to implement it in Swift, or mentions SnapKit, SwiftEntryKit, Kingfisher, SDWebImage, SwiftyJSON, or any iOS layout task. Covers full screens, individual components, navigation flows, and modal presentations.
Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.
Build an iOS feature using ShipSwift component recipes. Use when the user says "build", "create", "add a feature", or describes an iOS feature they want to implement.
A comprehensive skill for integrating and using uView Pro with UniAppX projects. This skill focuses on UniAppX-specific integration, configuration, and platform-specific considerations when using uView Pro in UniAppX applications. Use this skill whenever the user needs to integrate uView Pro into UniAppX projects, configure UniAppX-specific settings, or handle platform differences.
Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
Provides specific version compatibility notes for NativeWind and Tailwind CSS to prevent common installation errors.