Total 50,473 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.
1600+ lines of performance optimization mastery - profiling, rendering, memory, network, battery, APK size with production-ready code examples.
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
Kotlin programming for Android, coroutines, and JVM development. Use for .kt files.
React Native cross-platform mobile with JavaScript. Use for iOS/Android.
Migrate a React Native project from NativeWind to Uniwind. Use when the user wants to replace NativeWind with Uniwind, upgrade from NativeWind, switch to Uniwind, or mentions NativeWind-to-Uniwind migration. Handles package removal, config migration, Tailwind 4 upgrade, cssInterop removal, theme conversion, and all breaking changes.
Complete React Native and Expo optimization guide combining Callstack profiling with Vercel code patterns. Covers FPS, TTI, bundle size, memory, lists, animations, state, UI, and React Compiler. Use for any React Native performance, debugging, or best practices task.
Bulk-localize subscription and in-app purchase display names across all App Store locales using asc. Use when you want to fill in subscription/IAP names for every language without clicking through ASC manually.
Review monitoring, filtering, and automated responses for Google Play. Use when managing user reviews and feedback.
SwiftUI NavigationStack, NavigationSplitView, and navigation transition patterns for iOS 16-18+. Covers @Observable coordinators, zoom transitions, hero animations, sheet vs push decisions, multi-step flows, anti-patterns, performance, accessibility, deep linking, and state restoration. This skill should be used when designing navigation hierarchies, implementing screen transitions, choosing between sheet and push, orchestrating multi-step flows, using @Observable with @Environment and @Bindable, or reviewing navigation code for anti-patterns.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
Guidelines for creating API routes in Expo Router with EAS Hosting