Total 50,472 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Use when debugging memory leaks from blocks, blocks assigned to self or properties, network callbacks, or crashes from deallocated objects - systematic weak-strong pattern diagnosis with mandatory diagnostic rules
Use when converting shaders or looking up API equivalents - GLSL to MSL, HLSL to MSL, GL/DirectX to Metal mappings, MTKView setup code
Automate your Flutter app releases to beta or production with this handy shell script that handles version bumping, formatting, cleaning, rebuilding, and deployment via Fastlane.
Migrates files containing React Native components which use the React Native Gesture Handler 2 API to Gesture Handler 3.
Install Flutter SDK via git clone and configure for all platforms
Use iOS/Swift code as the source of truth and implement the equivalent feature in Android/Kotlin. Understands the feature behavior, data structures, and logic from iOS, then creates idiomatic Android code that matches the target codebase's existing patterns. Use when porting features from iOS to Android or ensuring platform consistency.
REQUIRED: After creating ANY .swift, .m, .mm, .c, .cpp, or .h file in a directory containing a .xcodeproj, you MUST run add_to_xcode.rb to register it with the project. Without this step, the file will NOT appear in Xcode and will NOT compile.
Scaffold and integrate custom Stac widgets and actions with parsers and registration checks. Use when users ask to build new StacParser or StacActionParser implementations, generate custom model classes, or verify parser registration inside Stac.initialize.
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
Эксперт Android notifications. Используй для push notifications, channels и notification patterns.
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.
1600+ lines of performance optimization mastery - profiling, rendering, memory, network, battery, APK size with production-ready code examples.