Total 30,741 skills, Mobile Development has 1015 skills
Showing 12 of 1015 skills
Comprehensive Flutter API reference guide covering widgets, Material Design, Cupertino, animations, gestures, navigation, state management, and platform integration. Use when developing Flutter applications and needing detailed API knowledge for widgets, layout, styling, animations, platform channels, or any Flutter SDK functionality. Essential for building cross-platform mobile, web, and desktop applications with Flutter.
Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive combat. Keywords hitscan, recoil pattern, aim assist, client prediction, weapon archetype, projectile physics, hit registration.
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Guide for code refactoring, use this skill to guide you when user asked to refactor a components or functions and when an implementation of a plan requiring a code refactoring.
React Native Reanimated 4.x animation patterns. Use when adding animations, transitions, entering/exiting effects, or gesture-driven animations to React Native screens. Replaces Framer Motion for mobile.
Integrate Cartridge Controller into native mobile applications (iOS, Android, React Native) and web wrappers (Capacitor). Use when building mobile games or apps that need Controller wallet functionality with local keypair signing. Covers SessionConnector for native auth flows, Controller.c FFI bindings, passkey configuration with Apple App Site Association, and platform-specific setup.
Cross-platform development with Flutter and Dart for iOS, Android, Web, Desktop, and embedded. Use when building Flutter apps, implementing Material/Cupertino design, or optimizing Dart code.
Apple HIG guidance for Apple technology integrations: Siri, Apple Pay, HealthKit, HomeKit, ARKit, machine learning, generative AI, iCloud, Sign in with Apple, SharePlay, CarPlay, Game Center, in-app purchase, NFC, Wallet, VoiceOver, Maps, Mac Catalyst, and more. Use when asked about: "Siri integration", "Apple Pay", "HealthKit", "HomeKit", "ARKit", "augmented reality", "machine learning", "generative AI", "iCloud sync", "Sign in with Apple", "SharePlay", "CarPlay", "in-app purchase", "NFC", "VoiceOver", "Maps", "Mac Catalyst". Also use when the user says "how do I integrate Siri," "what are the Apple Pay guidelines," "how should my AR experience work," "how do I use Sign in with Apple," or asks about any Apple framework or service integration. Cross-references: hig-inputs for input methods, hig-components-system for widgets.
Use for fastboot operations, flashing partitions, bootloader unlocking, recovery mode, or partition management. Triggers on "fastboot", "flash boot.img", "unlock bootloader", "recovery mode", "TWRP", "Magisk", "partition", "sideload", "A/B slots". WARNING - These operations can brick devices if done incorrectly.
Titanium SDK UI/UX patterns and components expert. Use when working with, reviewing, analyzing, or examining Titanium layouts, ListView/TableView performance optimization, event handling and bubbling, gestures (swipe, pinch), animations, accessibility (VoiceOver/TalkBack), orientation changes, custom fonts/icons, app icons/splash screens, or platform-specific UI (Action Bar, Navigation Bar).
Titanium Alloy MVC official framework reference. Use when working with, reviewing, analyzing, or examining Alloy models, views, controllers, Backbone.js data binding, TSS styling, widgets, Alloy CLI, sync adapters, migrations, or MVC compilation. Explains how Backbone.js models and collections work in Alloy.
Titanium SDK architecture and implementation expert. Use when designing, reviewing, analyzing, or examining Titanium project structure (Alloy or Classic), creating controllers/views/services, choosing models vs collections, implementing communication patterns, handling memory cleanup, testing, auditing code, or migrating legacy apps. Automatically identifies project type.