Total 50,396 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Guidance for dependency injection in .NET MAUI apps — service registration, lifetime selection (Singleton/Transient/Scoped), constructor injection, automatic resolution via Shell navigation, explicit resolution patterns, platform-specific registrations, and testability best practices. USE FOR: "dependency injection", "DI registration", "AddSingleton", "AddTransient", "AddScoped", "service registration", "constructor injection", "IServiceProvider", "MauiProgram DI", "register services". DO NOT USE FOR: data binding (use maui-data-binding), Shell route setup (use maui-shell-navigation), or unit test mocking patterns (use maui-unit-testing).
Superwall quickstart for native Android apps. Use for Android SDK setup.
Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and "dual brain" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
Analyze Swift Package Manager dependencies, package plugins, module variants, and CI-oriented build overhead that slow Xcode builds. Use when a developer suspects packages, plugins, or dependency graph shape are hurting clean or incremental build performance, mentions SPM slowness, package resolution time, build plugin overhead, duplicate module builds from configuration drift, circular dependencies between modules, oversized modules needing splitting, or modularization best practices.
Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
Control motorized camera docks and enable intelligent subject tracking using DockKit. Use when discovering DockKit-compatible accessories, implementing camera subject tracking for faces or bodies, controlling dock motors for pan and tilt, configuring framing behavior, setting regions of interest, or building video apps with automatic camera tracking.
Perform cryptographic operations using Apple CryptoKit. Use when hashing data with SHA256/SHA384/SHA512, generating HMAC authentication codes, encrypting with AES-GCM or ChaChaPoly, signing with P256/P384/P521/Curve25519 keys, performing ECDH key agreement, storing keys in the Secure Enclave, or migrating from CommonCrypto to CryptoKit.
Guides the agent through upgrading an Ionic Framework app to a newer major version. Supports upgrades from Ionic 4 through 8, including multi-version jumps. Covers framework-specific migration steps for Angular, React, and Vue, component breaking changes, CSS variable updates, and browser support changes. Do not use for Capacitor version upgrades (use capacitor-app-upgrades instead), for plugin library upgrades, or for non-Ionic UI frameworks.
Cross-platform development with Flutter and Dart for iOS, Android, Web, Desktop, and embedded. Use when building Flutter apps, implementing Material/Cupertino design, or optimizing Dart code.
Orchestrate Google Play beta testing groups and distribution using gpd. Use when managing testers, internal testing, or beta rollouts.
Use when developing Roblox games or experiences and need to earn Robux through Game Passes, Developer Products, UGC avatar items, or Premium Payouts — covers both Studio scripting and Creator Hub dashboard setup.