Total 50,396 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
Build on-device AI into React Native apps using ExecuTorch. Provides hooks for LLMs, computer vision, OCR, audio processing, and embeddings without cloud dependencies. Use when building AI features into mobile apps - AI chatbots, image recognition, speech processing, or text search.
Xcode 26 and Apple platform update notes with a focus on Liquid Glass, Foundation Models Framework, and Apple Intelligence. Use when asked to explain, summarize, compare, or implement Xcode 26 era framework changes across SwiftUI, UIKit, AppKit, Foundation, App Intents, StoreKit, MapKit, WidgetKit, visionOS, or Swift language features.
Cross-platform mobile development with Flutter/Dart. Build performant, maintainable Flutter apps with proper widget architecture, state management, platform channels, and testing patterns.
Flutter-Architektur - Clean Architecture & Best Practices. Use when designing architecture or reviewing code structure.
Flutter Tooling - Tools and Commands. Use when working with tooling.
Google Play Store compliance and review readiness for Android apps. Use when preparing Play Console submissions, validating policies, data safety, permissions, ads, IAP, store listing accuracy, and reviewer notes.
Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.
Set region-specific pricing for Google Play subscriptions and products using gpd monetization commands. Use when adjusting prices by territory or PPP strategy.
Diagnose and fix React Native & Expo codebase health issues. Use when reviewing React Native code, fixing performance problems, auditing accessibility, or improving architecture.
Kotlin Multiplatform - shared code, expect/actual, iOS integration