Total 30,680 skills, Mobile Development has 1012 skills
Showing 12 of 1012 skills
Provides one-command project creation for uni-app using the official quickstart CLI, including project initialization, configuration, and template selection. Use when the user asks to create a uni-app project with a single command, needs to initialize a new uni-app project, or generate uni-app project structure.
Expert guidance for building Material 3 Expressive (M3E) Flutter apps. Use when implementing expressive motion, dynamic shapes, and premium components like FAB menus and toolbars.
React Native patterns for mobile app development with Expo and bare workflow. Trigger: When building mobile apps, working with React Native components, using Expo, React Navigation, or NativeWind.
Implements push notifications across iOS, Android, and web using Firebase Cloud Messaging and native services. Use when adding notification capabilities, handling background messages, or setting up notification channels.
Complete guide for using the Kor UI library (@korsolutions/ui) in React Native and Expo applications. Use this skill when building user interfaces with Universal UI, customizing themes, setting up the library, working with any of the 26+ components (Button, IconButton, Input, Select, Alert, Card, Separator, Tabs, Menu, Popover, Calendar, Toast, etc.), styling and theming, implementing compound components, debugging component issues, or when the user mentions "@korsolutions/ui", "Universal UI", "UIProvider", or asks about unstyled primitives, theme customization, or React Native UI components. This skill covers installation, provider setup, component usage patterns, theme customization, variant system, hooks, responsive design, and troubleshooting.
Build, test, and manage Xcode projects and Swift packages. Use when the user mentions Xcode, iOS/macOS app development, simulators, Swift packages, or needs to build/test Apple platform apps. Triggers on "build", "run", "test", "simulator", "xcodebuild", "swift package", "iOS app", "macOS app".
Modern Android development - Jetpack, Compose, Architecture Components
Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.
Use when connecting to Xcode via MCP, using xcrun mcpbridge, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunTests, RenderPreview). Covers setup, tool reference, workflow patterns, troubleshooting.
Use when developing Roblox games or experiences and need to earn Robux through Game Passes, Developer Products, UGC avatar items, or Premium Payouts — covers both Studio scripting and Creator Hub dashboard setup.
Swift Concurrency patterns — async/await, actors, tasks, Sendable conformance. Use when writing async/await code, implementing actors, working with structured concurrency, or ensuring data race safety.
React Native with Expo framework for building native mobile apps on Android, iOS, and web from a single TypeScript codebase. Covers Expo Router file-based navigation (stack, tabs, drawer), EAS Build/Submit/Update for CI/CD and OTA updates, expo-dev-client for custom development builds, Expo Modules API for native Swift/Kotlin modules, core RN patterns (StyleSheet, FlatList, Platform-specific code), native device APIs (camera, notifications, haptics), and NativeWind for Tailwind CSS styling. Use when building React Native apps with Expo, configuring Expo Router navigation, setting up EAS Build pipelines, implementing OTA updates, creating native modules, or integrating device APIs like camera and push notifications.