Total 30,671 skills, Mobile Development has 1012 skills
Showing 12 of 1012 skills
Xcode MCP workflow patterns — BuildFix loop, TestFix loop, preview verification, window targeting, tool gotchas
Reference — all 20 Xcode MCP tools with parameters, return schemas, and examples
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
Write, explain, and debug Metal GPU code including shaders (vertex, fragment, compute), render pipelines, compute pipelines, buffer/texture management, and Metal 4 APIs. Use this skill whenever the user mentions Metal, GPU programming, shaders, MSL (Metal Shading Language), render passes, compute kernels, MTLDevice, MTLCommandBuffer, MTLRenderPipelineState, or any Apple GPU/graphics programming topic. Also trigger when the user wants to do parallel computation on Apple devices, write GPU-accelerated code, or work with Metal Performance Shaders, MetalFX, MetalKit, or Compositor Services. Covers iOS, macOS, iPadOS, tvOS, and visionOS.
Guidelines for creating API routes in Expo Router with EAS Hosting
Titanium SDK native feature integration guide. Use when implementing, reviewing, analyzing, or examining Titanium location services, maps (Google Maps v2, Map Kit), push notifications (APNs, FCM), camera/gallery, media APIs, SQLite databases, HTTPClient networking, WKWebView, Android Intents, background services, iOS Keychain/iCloud, WatchKit/Siri integration, or CI/CD with Fastlane and Appium.
End-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands. Use when asked to upload a build, distribute to testers, or release to production.
Use when building SwiftUI interfaces for iOS, iPadOS, macOS, or visionOS. Triggers on Liquid Glass adoption, SwiftUI animation/transitions, layout patterns, state management, design tokens, performance optimization, accessibility in SwiftUI, or creating "Apple-level" UI quality.
Complete Play Store setup - orchestrates scanning, privacy policy, version management, Fastlane, and workflows (Internal track only)
Opinionated SwiftUI architecture enforcement for iOS 17+ apps using Clean MVVM + Coordinator pattern. Enforces Airbnb's @Equatable diffing, @Observable state, NavigationStack coordinators, and Clean Architecture layer boundaries. This skill should be used when writing, reviewing, or refactoring SwiftUI code. Triggers on tasks involving SwiftUI views, ViewModels, navigation, state management, dependency injection, or iOS app architecture.
When the user wants to submit an iOS app to the App Store. Use when the user mentions 'App Store,' 'App Store Connect,' 'TestFlight,' 'iOS submission,' 'app review,' 'EAS build,' 'eas submit,' 'Apple review,' 'app rejection,' or 'iOS release.' This skill covers the entire process from setup to App Store review approval.
Guides day-to-day work in Tuist-generated Xcode workspaces, including generation, build and test commands, and buildable folders. Use when working in a Tuist-generated project or when users mention `tuist generate`, `xcodebuild test`, or generated workspaces.