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All Skills

Total 53,207 skills, Mobile Development has 1610 skills

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Showing 12 of 1610 skills

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Mobile Developmentthebushidocollective/han

expo-modules

Use when working with Expo SDK modules for camera, location, notifications, file system, and other device APIs. Covers permissions, configurations, and best practices.

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27
Mobile Developmentpluginagentmarketplace/cu...

custom-plugin-flutter-skill-performance

1600+ lines of performance optimization mastery - profiling, rendering, memory, network, battery, APK size with production-ready code examples.

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27
1 scripts/Checked
Mobile Developmentomer-metin/skills-for-ant...

mobile-game-dev

Expert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission. Deep knowledge of mobile-specific constraints and best practices for shipping performant, player-friendly mobile games. Use when "mobile game, ios game, android game, touch input, mobile optimization, mobile performance, app store, play store, mobile battery, thermal throttling, mobile porting, tablet game, phone game, mobile monetization, mobile build, mobile, ios, android, touch, optimization, performance, battery, thermal, app-store, play-store, game-development, unity-mobile, godot-mobile, device-fragmentation" mentioned.

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27
Mobile Developmentmindrally/skills

expo-react-native-typescript

Expert in Expo React Native TypeScript mobile development with best practices

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27
Mobile Developmentcharleswiltgen/axiom

axiom-grdb

Use when writing raw SQL queries with GRDB, complex joins, ValueObservation for reactive queries, DatabaseMigrator patterns, query profiling under performance pressure, or dropping down from SQLiteData for performance - direct SQLite access for iOS/macOS

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27
Mobile Developmentcap-go/capgo-skills

capacitor-app-upgrade-v5-to-v6

Guides the agent through upgrading a Capacitor app from v5 to v6. Use when the project is on Capacitor 5 and needs the v6 migration path. Do not use for other major versions, plugin-only upgrades, or non-Capacitor apps.

🇺🇸|EnglishTranslated
27
Mobile Developmenttwostraws/swift-testing-a...

swift-testing-pro

Writes, reviews, and improves Swift Testing code using modern APIs and best practices. Use when reading, writing, or reviewing projects that use Swift Testing.

🇺🇸|EnglishTranslated
27
Mobile Developmenteyenpi/unity-systems-skil...

unity-reusable-systems

Use when building reusable Unity game systems, creating UPM packages, or designing ScriptableObject-based modular architecture for gameplay systems like inventory, combat, dialogue, quests, or save/load. Also use when connecting multiple independent Unity packages that need to communicate without direct dependencies.

🇺🇸|EnglishTranslated
27
Mobile Developmentdhruvanbhalara/skills

flutter-firebase

Firebase Auth, Firestore, FCM, Crashlytics & Analytics Patterns

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27
Mobile Developmentevanca/flutter-ai-rules

riverpod

Uses Riverpod for state management in Flutter/Dart. Use when setting up providers, combining requests, managing state disposal, passing arguments, performing side effects, testing providers, or applying Riverpod best practices.

🇺🇸|EnglishTranslated
27
Mobile Developmentaffaan-m/everything-claud...

swiftui-patterns

SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern iOS/macOS UI best practices.

🇺🇸|EnglishTranslated
27
Mobile Developmentthedivergentai/gd-agentic...

godot-genre-horror

Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and "dual brain" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.

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27
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