Skill4Agent
Skill4Agent
All SkillsSearchTools
|
Explore
Skill4Agent
Skill4Agent

AI Agent Skills Directory with categorization, English/Chinese translation, and script security checks.

Sitemap

  • Home
  • All Skills
  • Search
  • Tools

About

  • About Us
  • Disclaimer
  • Copyright

Help

  • FAQ
  • Privacy
  • Terms
Contact Us:osulivan147@qq.com

© 2026 Skill4Agent. All rights reserved.

All Skills

Total 52,228 skills, Mobile Development has 1591 skills

Categories

Showing 12 of 1591 skills

Per page
Downloads
Sort
Mobile Developmentmembranedev/application-s...

realm

Realm integration. Manage data, records, and automate workflows. Use when the user wants to interact with Realm data.

🇺🇸|EnglishTranslated
5
Mobile Developmentpproenca/dot-skills

domain-architect

Discovers business domains in a Swift codebase by tracing what users can DO — not by reading folder names or architecture docs. Maps each domain's vertical slice (Types → Config → Repo → Service → Runtime → UI), identifies providers (external SDK bridges), and separates cross-cutting concerns. Produces a domain map that drives all downstream decisions: folder structure, SPM targets, enforcement specs, migration plans. Use this skill whenever the user wants to understand their codebase domains, find what's cross-cutting vs domain-specific, restructure a Swift project, figure out where code belongs, or map a product's capabilities to architectural boundaries. Triggers on "what are my domains", "where does this belong", "map this codebase", "what's cross-cutting", "organize this project", "is this a domain or infra", "restructure this", "architecture review", or any request to understand the business domain structure of a Swift codebase.

🇺🇸|EnglishTranslated
5
Mobile Developmenttravisjneuman/.claude

react-native

Cross-platform mobile development with React Native and Expo. Use when building iOS/Android apps with JavaScript/TypeScript, implementing native features, or optimizing mobile performance.

🇺🇸|EnglishTranslated
5
Mobile Developmentnexu-io/open-design

login-flow

Mobile login and authentication flow screens

🇺🇸|EnglishTranslated
5
Mobile Developmentandroid/skills

display-glasses-with-jetpack-compose-glimmer

Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an Android XR Augmented Experience app with Jetpack Compose Glimmer that adheres to the Glimmer design system for optimized glasses styling.

🇺🇸|EnglishTranslated
5
Mobile Developmentaradotso/devtools-skills

privatelm-cross-platform-llm-client

A unified Flutter-based AI client supporting local on-device GGUF model inference and cloud API fallback for building privacy-focused LLM applications.

🇺🇸|EnglishTranslated
5
Mobile Developmentcapawesome-team/skills

capacitor-app-spm-migration

Guides the agent through migrating an existing Capacitor app project from CocoaPods to Swift Package Manager (SPM) for iOS dependency management. Covers prerequisite checks, inventorying installed Capacitor plugins, backing up customized iOS project files (Info.plist, AppDelegate.swift, Assets.xcassets, Base.lproj, App.entitlements, GoogleService-Info.plist, .xcconfig files, signing configuration), deleting the existing `ios/` folder, re-scaffolding with `npx cap add ios --packagemanager SPM`, restoring preserved files, re-syncing plugins, and verifying the build. Performs all migration steps manually — does not use the interactive `npx cap spm-migration-assistant` command. Do not use for Capacitor plugin projects, app projects already on SPM, app projects without an existing `ios/` folder, or non-Capacitor mobile frameworks.

🇺🇸|EnglishTranslated
5
Mobile Developmentgamedev-skills/awesome-ga...

godot-ui-control

Build Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.

🇺🇸|EnglishTranslated
5
Mobile Developmentrudrankriyam/gpd-cli-skil...

gpd-release-flow

End-to-end release workflows for Google Play using gpd publish commands, tracks, rollouts, and edit lifecycle. Use when uploading builds or managing releases.

🇺🇸|EnglishTranslated
5
Mobile Developmentgamedev-skills/awesome-ga...

unity-csharp-scripting

Write Unity 6 C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

🇺🇸|EnglishTranslated
4
Mobile Developmentgamedev-skills/awesome-ga...

unity-input-system

Wire player input in Unity 6 with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

🇺🇸|EnglishTranslated
4
Mobile Developmentgamedev-skills/awesome-ga...

godot-shaders

Write Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

🇺🇸|EnglishTranslated
4
1...130131132133
Page