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All Skills

Total 52,261 skills, Mobile Development has 1591 skills

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Showing 12 of 1591 skills

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Mobile Developmentdavincidreams/agent-team-...

android-development

Android development guidelines and best practices for the mobile-dev team

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6
Mobile Developmentbesty0728/unity-skills

unity-light

Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.

🇺🇸|EnglishTranslated
6
Mobile Developmentserverpod/skills-registry

riverpod-migration

Migrate Riverpod from StateNotifier to Notifier/AsyncNotifier, from ChangeNotifier to AsyncNotifier, or upgrade from 0.13/0.14/1.0; ref.onDispose, family, lifecycle, riverpod migrate CLI. Use when the user asks about migrating from StateNotifier, from ChangeNotifier, upgrading Riverpod 0.13 to 0.14, 0.14 to 1.0, or Riverpod migration guides.

🇺🇸|EnglishTranslated
6
Mobile Developmentserverpod/skills-registry

shadcn_ui-responsive

Use Shadcn UI breakpoints and responsive layout with ShadBreakpoints, ShadResponsiveBuilder, and context.breakpoint. Use when building responsive Flutter shadcn_ui layouts, adapting UI to screen size, or checking current breakpoint (tn, sm, md, lg, xl, xxl).

🇺🇸|EnglishTranslated
6
Mobile Developmentserverpod/skills-registry

riverpod-eager-initialization

Eagerly initialize Riverpod providers at app startup by watching them in a root Consumer; handle loading/error in the initializer, AsyncValue.requireValue. Use when a provider must be ready before the rest of the app is used. Use this skill when the user asks about eager initialization or preloading providers.

🇺🇸|EnglishTranslated
6
Mobile Developmentserverpod/skills-registry

riverpod-pull-to-refresh

Implement pull-to-refresh with Riverpod using RefreshIndicator and ref.refresh; show spinner on initial load, show previous data during refresh, AsyncValue pattern matching. Use when the user asks about pull-to-refresh, RefreshIndicator with Riverpod, or refreshing async providers.

🇺🇸|EnglishTranslated
6
Mobile Developmentserverpod/skills-registry

riverpod-from-provider

Migrate from package:provider to Riverpod; ChangeNotifierProvider, ProxyProvider to ref.watch, context.watch to ref.watch, ConsumerWidget, incremental migration, family and autoDispose. Use when the user is migrating from Provider to Riverpod, or asks about Provider vs Riverpod, or how to replace ProxyProvider/ChangeNotifierProvider.

🇺🇸|EnglishTranslated
6
Mobile Developmentserverpod/skills-registry

shadcn_ui-select

Use ShadSelect for dropdown option lists; ShadOption, placeholder, selectedOptionBuilder, scrollable groups, ShadSelect.withSearch, ShadSelect.multiple, ShadSelectFormField. Use when adding dropdowns, single/multi select, or searchable select in a Flutter shadcn_ui app.

🇺🇸|EnglishTranslated
6
Mobile Developmentrshankras/claude-code-app...

visionos-widgets

visionOS widget patterns including mounting styles, glass/paper textures, proximity-aware layouts, and spatial widget families. Use when creating or adapting widgets for visionOS.

🇺🇸|EnglishTranslated
6
Mobile Developmentunity-technologies/skills

implement-in-app-purchases

Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.

🇺🇸|EnglishTranslated
6
Mobile Developmentgamedev-skills/awesome-ga...

godot-csharp

Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.

🇺🇸|EnglishTranslated
6
Mobile Developmentmembranedev/application-s...

realm

Realm integration. Manage data, records, and automate workflows. Use when the user wants to interact with Realm data.

🇺🇸|EnglishTranslated
5
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