Total 52,261 skills, Mobile Development has 1591 skills
Showing 12 of 1591 skills
Build, sign, and package Android apps with Gradle before uploading to Google Play. Use when asked to create an APK or AAB, configure signing, or set up build pipelines.
Kotlin Multiplatform development context. Apply when working with shared/ or commonMain/, expect/actual declarations, .kt files in multiplatform modules, Koin, SQLDelight, Ktor, Compose Multiplatform.
HarmonyOS ArkTS application development with ArkUI declarative UI framework. Use when building HarmonyOS/OpenHarmony apps, creating ArkUI components, implementing state management with decorators (@State, @Prop, @Link), migrating from TypeScript to ArkTS, or working with HarmonyOS-specific APIs (router, http, preferences). Covers component lifecycle, layout patterns, and ArkTS language constraints.
Staged rollout orchestration and monitoring for Google Play releases. Use when implementing gradual release strategies.
Titanium SDK architecture and implementation expert. Use when designing, reviewing, analyzing, or examining Titanium project structure (Alloy or Classic), creating controllers/views/services, choosing models vs collections, implementing communication patterns, handling memory cleanup, testing, auditing code, or migrating legacy apps. Automatically identifies project type.
Use when preparing ANY app for App Store submission - enforces pre-flight checklist, rejection prevention, privacy compliance, and metadata completeness to prevent common App Store rejections
Use when asking about 'purge files', 'storage pressure', 'disk space iOS', 'isExcludedFromBackup', 'URL resource values', 'volumeAvailableCapacity', 'low storage', 'file purging priority', 'cache management' - comprehensive reference for iOS storage management and URL resource value APIs
Converts Stitch designs into modular Flutter widgets using ThemeData mapping and Dart analysis validation.
Best practices for MethodChannels, EventChannels, and Federated Plugins.
API reference: PhotosUI. Query for PhotosPicker, PHLivePhotoView, photo selection.
Principal-level SwiftUI UI review and refactoring patterns for iOS 26 / Swift 6.2 clinic-architecture apps, grounded in Rams, Segall, and Edson principles. Use when auditing or improving existing SwiftUI screens, transitions, animations, and visual systems while preserving brand identity and respecting clinic Domain/Data/App boundaries.
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.