Total 50,341 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Skill giving access to React Native Devtools and Rozenite plugins.
Master core and advanced language syntax for expressive and type-safe code.
When the user wants to create, plan, or optimize App Store In-App Events — the event cards that appear on the Today tab, search results, and your product page. Use when the user mentions "in-app event", "App Store event", "event card", "Today tab", "live event", "challenge", "game event", "seasonal event card", or wants visibility beyond organic search. For general ASO, see aso-audit. For seasonal keyword strategy, see seasonal-aso.
Build Android networking stacks with Retrofit, OkHttp, interceptors, API contracts, and resilient error handling.
Bootstrap new Swift Package Manager repositories with consistent defaults, generated AGENTS guidance, validation, and customizable bootstrap settings. Use when creating a new Swift package, choosing platform or version presets, scaffolding its initial structure, or maintaining this skill's bootstrap defaults.
Realm integration. Manage data, records, and automate workflows. Use when the user wants to interact with Realm data.
API reference: Core Haptics. Query for CHHapticEngine, haptic patterns, tactile feedback.
API reference: Swift Concurrency. async/await, Task, TaskGroup, actors, AsyncSequence, AsyncStream, continuations.
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
Android development guidelines and best practices for the mobile-dev team