Total 53,016 skills, Mobile Development has 1609 skills
Showing 12 of 1609 skills
Guides the agent through creating a new Capacitor app from scratch. Covers project scaffolding with the Capacitor CLI, configuring the app (appId, appName, webDir), adding native platforms (iOS, Android), and syncing. Includes decision points for Ionic Framework integration, live updates, and CI/CD setup. Do not use for upgrading existing Capacitor apps, migrating from other frameworks, or plugin installation.
Guides the agent through installing, authenticating, configuring, and using the Capawesome CLI (@capawesome/cli). Covers installation, interactive and token-based authentication, project linking via capawesome.config.json, the full command reference (app management, native builds, live updates, certificates, environments, channels, deployments, destinations, devices), CI/CD integration with token auth and JSON output, and diagnostics via the doctor command. Do not use for Capawesome Cloud feature setup (native builds workflow, live updates workflow, app store publishing) — use the capawesome-cloud skill instead.
Manage language versioning and perform large-scale codebase upgrades.
Flutter 项目中国环境部署加速专家。用于在 Flutter 项目初始化、部署和运行时配置国内镜像加速。当用户需要:(1) 初始化 Flutter 项目并配置中国镜像加速 (2) 解决 Flutter 依赖下载慢的问题 (3) 配置 Gradle/Maven 国内镜像 (4) 快速部署 Flutter 项目到手机/模拟器 时使用此 Skill。
API reference: Combine. Query for publishers, subscribers, operators, async data streams.
API reference: Swift Concurrency. async/await, Task, TaskGroup, actors, AsyncSequence, AsyncStream, continuations.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
Android development guidelines and best practices for the mobile-dev team
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.
Use ShadIconButton and variants (primary, secondary, destructive, outline, ghost); loading state, gradient and shadow. Use when adding icon-only buttons or icon CTAs in a Flutter shadcn_ui app.
Use Riverpod code generation (@riverpod, riverpod_generator) and hooks (hooks_riverpod, HookConsumerWidget, flutter_hooks with Riverpod). Use when the user asks about @riverpod, code generation, riverpod_generator, when to use codegen, or using flutter_hooks with Riverpod (HookConsumerWidget, HookConsumer).
Build tables with ShadTable.list or ShadTable builder; ShadTableCell.header, ShadTableCell.footer, columnSpanExtent (FixedTableSpanExtent, RemainingTableSpanExtent). Use when displaying tabular data or responsive tables in a Flutter shadcn_ui app.