Total 50,359 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Airbnb-DLS-aligned design system engineering for Expo / React Native apps targeting both web and native iOS, built on Unistyles v3, Reanimated, Skia, and FlashList. Use whenever building, reviewing, or refactoring shared UI — design tokens, theming, variant-driven component APIs, typography, spacing, cross-platform web/iOS parity, native-feel performance, or complex surfaces like calendars and drawing canvases (examples use a clinic app). Covers token architecture, theming, component API contracts (variants over style props), web/iOS parity (Unistyles `_web` hover/focus/cursor, Platform splits, one shared theme), the Unistyles styling engine, and governance. Trigger even when the user does not say "design system" but is creating or changing reusable React Native components, tokens, theme code, or making a component behave natively on both web and iOS. Teaches how to BUILD the design system; pair with expo-react-native-coder for features and expo-ios-hig for iOS native-feel decisions.
A unified Flutter-based AI client supporting local on-device GGUF model inference and cloud API fallback for building privacy-focused LLM applications.
3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.
Implements Syncfusion .NET MAUI Chat (SfChat) control in .NET MAUI applications. Use when working with chat interfaces, messaging UI, conversational interfaces, chat bubbles, or message threads. Covers message types (text, image, calendar, card), data binding, events, suggestions, typing indicators, time breaks, and swiping actions.
Implements Syncfusion .NET MAUI TimePicker (SfTimePicker) control. Use when implementing time selection, time picker controls, or time input UI in .NET MAUI. This skill covers installation, configuration, time formats (14 predefined formats), picker modes (Dialog/RelativeDialog), intervals, time restrictions, looping, events, and customization.
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
Root mobile: native vs cross-platform decisions, app store guidelines, mobile UX principles
Uploads a Deck App Runtime Upload Archive (.vdapp.zip) to a Vita running VitaDeck over LAN. Use when the user asks to upload, publish, or deploy a vdapp to Vita/PSVita, push a deck app to hardware, or curl a .vdapp.zip to the Runtime Upload listener.
Build Android networking stacks with Retrofit, OkHttp, interceptors, API contracts, and resilient error handling.
Bootstrap new Swift Package Manager repositories with consistent defaults, generated AGENTS guidance, validation, and customizable bootstrap settings. Use when creating a new Swift package, choosing platform or version presets, scaffolding its initial structure, or maintaining this skill's bootstrap defaults.
Realm integration. Manage data, records, and automate workflows. Use when the user wants to interact with Realm data.
API reference: Core Haptics. Query for CHHapticEngine, haptic patterns, tactile feedback.