Total 53,407 skills, Mobile Development has 1617 skills
Showing 12 of 1617 skills
Expert guidance for working with Wear OS Compose Material3. Use this skill when creating, updating or migrating Wear OS projects. This includes the androidx.wear.compose.material3, androidx.wear.compose.foundation and androidx.wear.compose.navigation3 libraries. Also working with core components such as AppScaffold, ScreenScaffold and TransformingLazyColumn. Migration from earlier versions such as Material 2.5 and Horologist.
Debug Android WebView, browsers, and Node.js using Chrome DevTools through FoldDevtools with root or remote debugging
Implements Syncfusion .NET MAUI DockLayout (SfDockLayout) for arranging and docking child elements in defined areas. Use this for creating docking layouts, positioning UI elements at edges (top/bottom/left/right), building dashboard layouts, or arranging multi-region interfaces. Covers dock positioning, edge positioning, and spacing between docked elements.
Implements and customize Syncfusion .NET MAUI DataGrid (SfDataGrid) for displaying tabular data. Use when working with MAUI data grids, SfDataGrid, tabular data display, data binding to grids, or column configuration. Covers editing cells, sorting, filtering, grouping, paging, exporting to Excel/PDF, row operations, selection, and summaries.
Modern SwiftUI toolbar patterns including customizable toolbars, search integration, transition effects, and platform-specific behavior. Use when implementing or customizing toolbars in SwiftUI.
Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android and iOS mobile applications. Use when the task involves setting up banner ads in a mobile application.
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
Complete guide for WeChat Mini Program authentication with CloudBase - native login, user identity, and cloud function integration.
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025. Includes design review pressure handling and professional push-back frameworks
Use when automating Instruments profiling, running headless performance analysis, or integrating profiling into CI/CD - comprehensive xctrace CLI reference with record/export patterns
Reference — Complete StoreKit 2 API guide covering Product, Transaction, AppTransaction, RenewalInfo, SubscriptionStatus, StoreKit Views, purchase options, server APIs, and all iOS 18.4 enhancements with WWDC 2025 code examples
Reference for App Store Connect crash analysis, TestFlight feedback, metrics dashboards, and data export workflows