Total 50,359 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Use when you have a written implementation plan to execute with review checkpoints
Easily display and interact with HTML content in your Flutter app using the `easy_web_view` package, which supports both web and mobile platforms.
Use when asking about 'purge files', 'storage pressure', 'disk space iOS', 'isExcludedFromBackup', 'URL resource values', 'volumeAvailableCapacity', 'low storage', 'file purging priority', 'cache management' - comprehensive reference for iOS storage management and URL resource value APIs
Metro DI for KMP - use for compile-time dependency injection, graphs, providers, and multi-module DI setup
Complete end-to-end Android Play Store deployment pipeline setup in one command
Swift language patterns and best practices including concurrency, performance, and modern idioms. Use for Swift language-level code review or architecture guidance.
Expert guidance for designing, implementing, migrating, and debugging SwiftData persistence in Swift and SwiftUI apps. Use when working with @Model schemas, @Relationship/@Attribute rules, Query or FetchDescriptor data access, ModelContainer/ModelContext configuration, CloudKit sync, SchemaMigrationPlan/history APIs, ModelActor concurrency isolation, or Core Data to SwiftData adoption/coexistence.
HTTP Networking with Dio, Retry & Caching Patterns
Best practices for MethodChannels, EventChannels, and Federated Plugins.
Android root: SDK, activity/fragment lifecycle, permissions model, Material Design, Play Store
Expert guidance on iOS accessibility best practices, patterns, and implementation. Use when developers mention: (1) iOS accessibility, VoiceOver, Dynamic Type, or assistive technologies, (2) accessibility labels, traits, hints, or values, (3) automated accessibility testing, auditing, or manual testing, (4) Switch Control, Voice Control, or Full Keyboard Access, (5) inclusive design or accessibility culture, (6) making apps work for users with disabilities.
Use this skill when working with World Partition, level streaming, level travel, OpenLevel, ServerTravel, data layer, world subsystem, level instance, sub-level, seamless travel, open world, or HLOD. See references/streaming-patterns.md for configuration patterns by game type.