Total 52,261 skills, Mobile Development has 1591 skills
Showing 12 of 1591 skills
Comprehensive guide for implementing animations in Flutter. Use when adding motion and visual effects to Flutter apps: implicit animations (AnimatedContainer, AnimatedOpacity, TweenAnimationBuilder), explicit animations (AnimationController, Tween, AnimatedWidget/AnimatedBuilder), hero animations (shared element transitions), staggered animations (sequential/overlapping), and physics-based animations. Includes workflow for choosing the right animation type, implementation patterns, and best practices for performance and user experience.
Implements Syncfusion Flutter Cartesian Charts (SfCartesianChart) for a wide range of 2D chart types in Flutter apps. Use when working with line, column, bar, area, spline, scatter, bubble, financial, stacked, or histogram charts. This skill covers axis types (NumericAxis, CategoryAxis, DateTimeAxis), zoom and pan, tooltip, trackball, legend, annotations, technical indicators, trendlines, and chart export.
Implements Syncfusion Flutter Circular Charts (SfCircularChart) for pie, doughnut, and radial bar data visualizations in Flutter. Use when working with PieSeries, DoughnutSeries, or RadialBarSeries using the syncfusion_flutter_charts package. This skill covers chart setup, data labels, legends, tooltips, selection, annotations, gradients, animation, accessibility, and chart export.
Implements Syncfusion Flutter SignaturePad (SfSignaturePad) for capturing handwritten signatures and drawings in Flutter apps. Use when implementing digital signatures, document signing, e-signature fields, or touch/stylus drawing surfaces. This skill covers stroke customization, background color, saving signatures as images, and clearing the pad.
Implements Syncfusion Flutter Barcode Generator (SfBarcodeGenerator) for generating 1D and 2D barcodes in Flutter apps. Use when working with QR codes, Data Matrix, Code128, EAN, UPC, or other machine-readable barcode formats. This skill covers barcode types, customization, sizing, text display, and integration into product labels, ticketing, or inventory systems.
Native Swift and Metal specialist building high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro
Configure `MaterialApp.router` using a package like `go_router` for advanced URL-based navigation. Use when developing web applications or mobile apps that require specific deep linking and browser history support.
Implements Syncfusion Flutter Pyramid Charts (SfPyramidChart, PyramidSeries) for proportional and hierarchical data visualization. Use when working with pyramid charts, funnel-style visualizations, or segment-based data comparisons in Flutter. This skill covers series configuration, segment exploding, gap ratio, PyramidMode, data labels, legends, and tooltip customization.
Check the health of published EAS Updates: crash rates, install/launch counts, unique users, payload size, and the split between embedded and OTA users per channel. Use when the user asks how an update is performing, whether a rollout is healthy, how many users are on the embedded build vs OTA, or wants to gate CI on update health.
Use ShadTimePicker and ShadTimePickerFormField for time selection; trailing widget, period variant. Use when adding time pickers or time form fields in a Flutter shadcn_ui app or ShadForm.
Uploads a Deck App Runtime Upload Archive (.vdapp.zip) to a Vita running VitaDeck over LAN. Use when the user asks to upload, publish, or deploy a vdapp to Vita/PSVita, push a deck app to hardware, or curl a .vdapp.zip to the Runtime Upload listener.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.