Total 54,150 skills, Mobile Development has 1660 skills
Showing 12 of 1660 skills
HarmonyOS NEXT (mainly for API 12+; includes a large number of version labels for API 12-23, and a small number of references to earlier versions for comparison) offline reference library navigation: progressively locate documents (ArkTS/ArkUI/NDK) by Kit/task/index.
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
API reference: BackgroundTasks. Query for BGTaskScheduler, app refresh, background processing.
Generate iOS app assets like UI icons, sprites, illustrations, backgrounds, and graphics. Use when creating tab bar icons, toolbar icons, game sprites, onboarding illustrations, or any in-app visual assets. NOT for app icons (use ios-app-icon skill instead).
Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels. Use this skill whenever the user asks you to build SwiftUI views, screens, or experiences. Trigger when the user says "build a settings screen", "create a detail view", "design this properly", "I want this to feel like a native app", or any SwiftUI UI task. Also trigger when reviewing SwiftUI code for design quality, or when the user says the output "looks like a demo" or "feels generic." When building any user-facing SwiftUI view, lean toward triggering this skill.
Use this skill when upgrading or migrating an Android project from any legacy Google Play Billing Library (PBL) version to the latest stable version of PBL.
Comprehensive iOS/SwiftUI code review with optional parallel agents
Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices. Use when reviewing .swift files containing animation code — withAnimation, .animation(), PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, navigationTransition, CABasicAnimation, CASpringAnimation, UIViewPropertyAnimator, UIDynamicAnimator, symbolEffect, scrollTransition, contentTransition, or custom Transition conformances.
Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.
GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.
Android app that detects VPN/proxy servers (VLESS/xray/sing-box) via local SOCKS5 vulnerability, exposing exit IPs and server configs without root
Use Riverpod family providers to pass parameters and cache per parameter; FutureProvider.family, NotifierProvider.family, autoDispose with family, overriding in tests. Use when fetching data by ID, pagination, or any provider that depends on a parameter. Use this skill when the user asks about family, provider parameters, or caching by ID.