Total 50,401 skills, Project Management has 1845 skills
Showing 12 of 1845 skills
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
Linear: manage issues, projects, teams via GraphQL + curl.
Manage Trello boards, lists, cards, checklists, and team workflows via the Trello API.
Use when a Beat change is implemented and ready to archive — not for verifying implementation
Runs the daytime maintainer loop for NemoClaw, prioritizing items labeled with the current version target. Picks the highest-value item, executes the right workflow (merge gate, salvage, security sweep, test gaps, hotspot cooling, or sequencing), and reports progress. Use during the workday to land PRs and close issues. Designed for /loop (e.g. /loop 10m /nemoclaw-maintainer-day). Trigger keywords - maintainer day, work on PRs, land PRs, make progress, what's next, keep going, maintainer loop.
Comet Phase 1: Open. Invoke with /comet-open. Explore ideas and create change structure (proposal + design + tasks) via OpenSpec.
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
Vendor-neutral skill to generate a release risk checklist from scope, dependencies, and rollout constraints.