Total 54,172 skills, Product & Design has 2093 skills
Showing 12 of 2093 skills
Analyze a PRD for edge cases, failure modes, and scenarios that might be missed. Use after creating a PRD to strengthen it. Triggers on: analyze edge cases, find edge cases, what could go wrong, edge case analysis.
Design system principles, component libraries, typography, color theory, spacing systems, and design tokens
Assess whether your product work is AI-first or AI-shaped. Score 5 competencies and recommend the next capability to build.
Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.
Systematic competitive analysis for product positioning, sales enablement, and strategic planning. Use when the user wants to analyze competitors, build battlecards, create comparison pages, understand market positioning, or research competitive landscape. Also triggers on: 'competitor analysis,' 'competitive landscape,' 'battlecard,' 'win/loss analysis,' 'market positioning,' 'how do we compare to,' or 'what is [company] doing.'
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
Expert vehicle designer combining industrial design rigor with entertainment artistry. This skill embodies the methodologies of Scott Robertson's "How to Draw" precision, Syd Mead's future industrial aesthetic, and the functional-aesthetic balance demanded by AAA racing games like Gran Turismo, Forza, and sci-fi franchises like Halo and Star Wars. Every vehicle tells a story through its form. A racing car must look fast standing still. A military vehicle must communicate power and protection. A spacecraft must suggest propulsion physics even when none exist. This skill bridges the gap between "cool looking" and "believably functional" - the difference between concept art that ships and concept art that gets rebuilt from scratch. Use when "vehicle design, car design, spaceship design, aircraft design, tank design, mech design, motorcycle design, racing car, futuristic vehicle, sci-fi vehicle, military vehicle, hover vehicle, flying car, starship, fighter jet, boat design, submarine design, cockpit design, vehicle interior, vehicle customization, damage states, vehicle livery, form language, vehicle proportion, wheel design, hard surface vehicle, vehicle modeling reference, vehicle turnaround, vehicle, automotive, industrial-design, concept-art, hard-surface, sci-fi, racing, military, spacecraft, mech, transportation, game-art, form-language" mentioned.
Design professional, modern logos with automatic project context detection. Use when users ask to "create a logo", "design a logo", "generate brand identity", "make a favicon", or need visual brand assets. Analyzes project files (README, package.json, etc.) to understand product name, purpose, and existing brand colors before generating logo concepts.
Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
Brand identity and design system expert. Use when creating or enforcing brand consistency across UI, content, marketing materials, or code. Covers logo usage, typography, color systems, voice and tone, component design tokens, and brand governance. Activate when building new pages, writing copy, or reviewing designs for brand compliance.
Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.
Analyze existing PRD to identify and recommend the single highest-priority task to work on next